introduction soon

Ashen Strategy Guide
It all begins with a desperate letter. Your sister has gone mad... or so it seems. Creatures in the darkness, alternate planes of existence, evil beyond belief -- these notions drive her to Seven River City. To save her and get to the bottom of the insanity you'll have to travel there and go toe-to-toe with a corrupt and unseen force. We'll help you get there. Inside this vital tome are the secrets to saving your family, triumphing over darkness, surviving evil itself. Grab a shotgun... This is going to get messy.
Chapter 1
Your fiendish adventure begins in Seven River City, in an abandoned train tunnel. The first order of business is to find and explore Vanessa's apartment. Head forward down the tracks and jump up to the platform to the left, exiting through the nearby door. Move down the stairs and follow the arrow that points to the left. Pick up the Flak Jacket and head forward. Push the green button to the left to operate the door and step through into the elevator.
When the elevator stops, you will be on an arched walkway above the tracks. Move forward through the rectangular door, and take a left across another walkway, moving toward the wooden double door in the distance. Grab the Pistol Ammo here and head the opposite direction, moving past the raised train walkway and down the stairs.
You'll emerge into an area with a river. Although, you can swim in Ashen, it's not time for that now. Instead, head through the stone archway to the right and explore the area for more Pistol Ammo. Grab it and move forward, keeping the river to your left. Cross the covered bridge. When you reach the other side, you will see a monster corpse and its discarded Pulse Gun. Grab and equip the weapon. Continue through the stone archway and midway down the stone ramp. Here you will encounter the first foul beastie -- a Hunter. Retreat and fire at it with the Pulse gun, strafing to avoid its fire.
Explore the area past the planter to locate some Pistol Ammo. The open room across from here contains nothing, so move under the wooden supports and bend around the corner to climb the stairs. Dispatch the Hunter and continue forward then right, then right again under the brick building. Enter the propped open door to the left. This is Vanessa's apartment.
Search the couch for a Flak Jacket, and explore the bedroom (up the small flight of stairs) to find Ghost Goggles on the bed. Your sister left a note on them that reads: "Whoever finds these goggles, take them! Wraiths exist between this world and Maqabir, they are hidden and will attack invisibly. Use the goggles to reveal them and stay alive." Once you find the Goggles, the "Find and Explore Vanessa's Apartment" objective will be complete. Before you leave, open the closet and claim the Dual Pistol Ammo.
Return to the main room and exit through the open door past the bookshelves. As you step outside, you'll notice a trail of blood on the ground. The next objective is to follow that trail. The blood is easily visible, so it's simple to follow, but you'll want to move slowly so you aren't ambushed by Hunters. As you round a corner and face a set of low stairs in the distance, you will come across your first Crypt Crawler, a quadruped bent on your demise. Smoke it from a distance before it gets an opportunity to move close. When it drops, move into the building from which it first appeared and keep following the trail.
Two Hunters wait in the courtyard beyond. Shoot them through the window or tease them into the room and dispatch them that way. Exit to the courtyard and collect the Flak Jacket there. Keep following the blood trail until you reach a door that is partially ajar. Go through and save.
Move forward to pick up Dual Pistols and collect the Dual Pistol Ammo from the shelves nearby. Through the hole in the wall, you'll see a Crypt Crawler clinging to a far building. Nail it with the Pulse Gun. Step through the hole and take on a trio of Hunters in the courtyard. Use your new Dual Pistols to make it a short fight. When they fall, move forward and explore the corner stairs to find a Flak Jacket and some Pistol Ammo (out on the planter). Once you have them, move through the stone arch nearby to secure some Dual Pistol Ammo. Follow the shallow steps up and cross the bridge, blowing away the Hunter that appears. Strafe around the next corner to waste another one, and continue forward to a curved wooden bridge. Smoke the baddie there and cross.
Plop into the water. There is a Crypt Crawler in the alcove nearest the bridge and two Hunters camping out further down the water. There is a Flak Jacket at the midway point, so grab that and head to the end of this drainage ditch. The next section can be a bit tricky... you'll have to take down a series of Hunters while swimming in deep water. Tilt up your gun a little bit and press forward to remain at the surface of the water aiming up. Blast as you near a monster, or duck beneath the water quickly to dodge fire. There are three Hunters total to kill as you wind through the channel.
Get out of the water on the low edge to the right near the red brick structure. Here you'll be told you need to find a way to cross the canal. You will see a quick view of an overhead bridge you just swam under. That's where you're headed. Fend off the two Hunters on this platform, grab the Dual Pistol Ammo and scoot around the corner. Snag the Flak Jacket in the path and keep heading forward. At the top of the stairs you'll find a switch. Turn it on, return downstairs and head up the other path, finding a switch at the top of those stairs. Once this is flipped, the high bridge will be lowered, and you'll be able to cross. When you do, you will complete the first Chapter.
Chapter 2
The search for Vanessa continues in the city's Cathedral District. Move forward down the stone pathway, still following the trail of blood. It will lead you to a courtyard, where you'll locate some Pistol Ammo. Move up the incline, putting down the baddies that swarm. You'll find a Flak Jacket near the green awning in the right corner. Grab it and keep following the trail of blood. Go through the rectangular wooden doorway on the right side of the path.
As you emerge, you will see a door ajar to the right. Sneak into this room and slay the unsuspecting Hunter so he doesn't hassle you later. Rejoin the path and go up the stairs in the left corner of the ensuing courtyard. Here, you will find Shotgun Ammo and Dual Pistol Ammo. Return to the courtyard and head up the concrete incline leading to the hole in the wall. As you do, you will gain a new objective: Find Survivors.
You can't get through the rubble, so head through the hole in the wall. Go through the opposite hole, dropping into the water below. Follow the sewers, killing Crypt Crawlers along the way. You'll emerge into a room with two Hunters in it. Waste them and take the ladder down to the watery area below. Kill the ghoulies here and go into the boiler room to gain a Flak Jacket. Go through the broken grate in this room to snag Dual Pistol Ammo. Return to the boiler room and take the opposite exit. A Crypt Crawler is guarding the room at the end of this path. It contains more Pistol Ammo. Once you have all the goodies, exit through the door you haven't been through.
Scrap with the Crawlers and Hunters in the ensuing room, then scale the ladder and pick up the Flak Jacket in the other corner (opposite the ladder, near a pipe). Operate the switch to the left of the arch and move up the stairs to the exit. You'll snag some Dual Pistol Ammo on your way. At the end of the next hallway is a large, open room with a waterfall on one side. Watch for Crawlers on the wall ahead and Hunters on the ledge to the right. When you drop them, move across the water and climb the stairs. Grab the Pistol Ammo as you head to the next door, and be ready for another Hunter attack.
There is a Flak Jacket and Dual Pistols on the area to the right of the stairs in the next room. Grab them and head up. You'll pass the corpse of the Hunter you killed earlier as you move along the walkway to the next door. Move ahead to get on the lift, and save your game.
When you regain control, move forward until you see a window to the right and door to the left. Slay the Hunter that comes through the door, then smoke another that appears in the window. Go through the open door and follow the winding path above the watery room. Kill the Hunter that appears ahead and proceed. At the end of the path is a set of stairs. Snag the Dual Pistol Ammo, Pistol Ammo and Flak Jacket (to the left) before heading through the open door.
As you round the corner, watch out for the Crawler above. Proceed to the next door and activate the lift at the end of the path. Once upstairs, turn on Ghost Vision. Round the corner and take down the Crawler on the ceiling. Around the next corner, you'll see two Hunters in the room ahead. When the baddies fall, step into the room and collect the Shotgun Ammo. Jump across the first channel and collect the Flak Jacket. Go into the arched doorway here and strafe around the corner, slaying the Hunter there.
Go into the next room and kill the Crawler, and grab the Dual Pistol Ammo in the corner. Continue up the next set of steps. Slay the pair of Hunters in the next room, and step into the vacated space. Watch out for the Hunter on the walkway above the waterfall in the next room. Strafe into the room, shoot at him, and strafe back to avoid his fire. When the beast falls, grab the Flak Jacket and head up the stairs. Go across the wooden walkway, collect the Pistol Ammo and kill the Crawler in the next room. More Crawlers wait below. Kill them and grab the Flak Jacket in the niche near the grate.
Head down the watery channel and kill the two Hunters around the bend. They begin at the far end of the distant room and move nearer when they see you. Once you smoke them, move forward and out of the tunnel, and beware of another Hunter and Crawler who show up from the left channel. Be sure to pick up the Flak Jacket at the far end of this channel then enter the left tunnel.
Activate Ghost Vision and use it to see and kill the Hunter in the next room. Go through the rectangular door and into the next room through the pair of sliding doors. Hop over the canal then take the stairs down into the lower room. Head up another set of steps and collect the Flak Jacket in the path. Move into the next room and grab the Dual Pistol Ammo from atop the crates. Operate the switch to the right of the machinery to lift the bars at the end of the channel below and drop down into the water. Follow the path under the newly -- lifted grate, slaying the Crawler you meet.
Kill the Hunter in the large open room ahead, and your mission objectives will update. Now you need to open the floodgates. Move into the room to grab the Shotgun Ammo and Flak Jacket, and go through the door in the back right corner. Follow the path around and trigger the switch on the small platform in the large room. This will open a door on the opposite side of this watery chamber. Head across to it and go through. Follow this path up to another platform and another switch. Once it is tripped, the large doors at the end of the area will open, completing your newest mission.
As you attempt to head through the gate, a large Aquagore will attack. Fall back and fire on him while retreating with the Dual Pistols to kill him quickly. Move through the gate to finish the mission.
Chapter 3
When the chapter begins, you find yourself on dry ground again with only one goal... find the survivors. Head out into the courtyard and stay to the right of the hedge. Turn toward it and look up at the stony balcony. Slay the Hunter up there, and move to the inset switch on the wall near the end of the hedge. Pull it and the one on the other side of the large gate, sure to pick up the Ammo lying on the ground. Return to the starting point and look for the newly -- opened door to the right of the hedge. Kill the Hunter guarding the entrance and proceed inside.
Make your way down into the crypt, grabbing the Flak Jacket. Watch out for hiding Crawlers that stash themselves in the nooks of this room. In the back right corner of the room you'll find a Shotgun and a switch. Throw the switch and you'll be instructed to use the Goggles to spot a new kind of enemy -- the Wraith. Switch to the Goggles and dispatch the creature, and be sure to snag the Flak Jacket nearest the switch. From now on, it is a good idea to always flip on the Goggles in a new room in order to scan for Wraiths.
Head out the opposite door and scale the stairs, killing the Crawler at the top. As you step outside again, slay the Hunter and proceed to the next crossing. Turn right and take out the Hunter then collect the Shotgun Ammo from the nearby bench. Continue down the path past the tombstones. Slay the Hunter in a second cemetery, and grab the Flak Jacket before heading through the arched doorway at the top of the shallow stairs. Flip on the Goggles and waste the Wraith and continue down the path. Flip the switch to open the nearby door and forge ahead. You're on the balcony you saw from the courtyard below, but now the gate has been lifted. Jump down and waste the two Hunters with your Shotgun.
Head through the lifted gate and claim the Dual Pistol Ammo and Flak Jacket. Continue down the path to the left, taking out the Hunter and Wraith in the courtyard beyond. Grab the Shotgun Ammo and Flak Jacket from this area and proceed into the square of mucky water, where you'll find even more Ammo.
Go up the fallen pillar that juts out of the water. There are two Hunters on the path above. Waste them and step carefully as you move to the arched doorway at the far end. Follow the path around and explore the other balcony to grab a Flak Jacket and Shotgun Ammo. Return to the previous hallway and go through the rectangular door. Grab the Dual Pistol Ammo and Flak Jacket from this passage then move down the stairs. At the bottom, swing around and smoke a pair of Crawlers. Snag the Pistol Ammo at the end of this hallway and go through the sliding door.
Once outside, go left through the hedge maze. Watch out for the ambush from a pair of Hunters here. Continue through the maze, taking the second of two lefts and following the maze back to a Flak Jacket. Retreat back to where you fought the Hunters and take the other left this time. Follow the left hand turns to find another Flak Jacket, should you need it. Now pick your way back to the split in the path and take the other route. Switch your Goggles on when you pick up the Ammo, as a Wraith will be attacking shortly. Continue through the rest of the maze until you reach a Flak Jacket in front of an archway. Step inside and save the game.
As you move forward, you will see a pair of Hunters outside in the courtyard. One may rush in, so be prepared to strafe and kill it. Shoot the other through the spaces between the columns then take the stairway down. Kill the Crawler that's guarding the Flak Jacket and Shotgun Ammo. Step into the courtyard. The far left corner has Pistol Ammo, and the far right has Dual Pistol Ammo. Grab the gear and go down the nearby stairwell.
Turn on your Goggles and slay the Wraiths you encounter on the next two shallow staircases. Go through the sliding doors and pick up all kinds of gear near a barricade -- Machine Gun, Ammo and a Flak Jacket. Step onto the red carpet and look into the cathedral. There are several baddies inside, including two new foes -- Fire Deacons. These guys take a lot more firepower to take down than other enemies. Load up the Machine Gun and try to waste one of them from a position in the hallway, strafing to avoid their fire.
As you step into the large room, you will find the survivors and complete that objective. A new objective will also be added -- Get to the Roof. Grab the Shotgun Ammo and Flak Jacket from behind the altar and exit through the open door. Follow the carpet -- lined hallway to a ramp, wasting the Crawlers you meet on the way. At the top, you'll find a new Flak Jacket and some Machine Gun Ammo. Open the sliding doors and kill the Crawlers that charge. Move under the buttresses and collect the Jacket at the other end of the path before slipping inside the sliding door.
Back inside, move to the next sliding door and have some firepower ready, as a Fire Deacon will charge when you open it. When it falls, move through the door and the next room, grabbing the Machine Gun Ammo before moving down the next ramp (where you'll tangle with some more minor baddies). Collect the Flak Jacket from the balcony and head across, ignoring the enemy firing at you from above. Follow the path to another sliding door and waste the Deacons behind it, falling back as you fire. Move into the room when they fall and snag the Dual Pistol Ammo, and keep moving.
Kill the two Hunters and Wraith (use the Goggles) once you step outside, grab the Jacket and move to the next door. Another Jacket and another Wraith await you within. You guessed it... a trio of Deacons are camped past the next set of doors. There is also a Wraith on the next walkway and a Hunter on the walkway across the cathedral. Be sure to snag the Machine Gun Ammo then move across the carpeted walkway near the door to get to the opposite side of the church.
Grab the Jacket there, then go to the end of the balcony and flip the switch. This will open a door on the balcony you just left, so go back there and head through, careful to waste the Wraith that appears. Move to the top of the winding staircase to finish the level
Chapter 4
At the beginning of Chapter 4, your objective is to find Vanessa. Move forward and up the stairs to grab a Sniper Rifle, Flak Jacket and Ammo, wary of the Hunter nearby. Drop down to the angled rooftop and follow it around. Here, you will encounter a Hunter and a different creature, known as a Brood Maw. Try to blow it away at distance, because when it dies it will explode, and cause splash damage to anything near it.
Be sure to search the inset areas by the windows as you progress, because you can find goodies like Flak Jackets and Ammo hiding there. When you run into a pair of Hunters, head up to the path and waste them, then collect the Ammo, and the Flak Jacket on the semi-circular ledge. Make your way to the far door and Goggle it to slay the Wraith that waits. Head through the sliding door and make your way across another outdoor walkway, wasting the Brood Maw that floats across your path. Near the next door is some more loot -- Machine Gun Ammo. The door here will not open, so move onto the roof to the right.
Walk between the buildings until you reach a stone terrace. Jump up there and collect the Ammo, then jump to the next rooftop, quickly dropping the Hunters that wait. You're on a roof with skylights. Climb the stairs between them and pick up the Flak Jacket, then continue around them and turn on your Goggles to see and waste the Wraith. Find the pipe that leads off of this roof and follow it around the corner, killing the Hunter you meet. On a nearby rooftop, get the Jacket and Ammo then continue on along the pipe.
Around the next bend is a Brood Maw. Use the Sniper Rifle to take it (and the Hunter on the balcony beyond) down. Instead of moving forward to the curved roof, take a right and skirt around the tiled roof. Soon, you'll see a pair of Hunters below. Waste them and drop into that area. Grab the Machine Gun outside, then head through the nearby door to find another Hunter, some MG Ammo, and a set of stairs. Climb up to reach the balcony above the curved roof. Move across it and to the next door.
Activate your Goggles and take down the Wraith you meet at the bottom of the stairs. Step through the next door and quickly kill the Hunter, and scoop up the Flak Jacket before exiting through the next open doorway. Beyond the large, open room are a Brood Maw and Hunter in the distance. Use your Sniper Rifle to down them and move out the opposite door. Snag the Shotgun, then leap off the left corner of the building to the rooftop below (look before you leap). Grab the Sniper Rifle and Shotgun Ammo from the large apparatus here. Kill the Brood Maw floating above the next roof. Cling to the right edge and jump to the tiled roof below and follow it over to the hole in the brick wall. Jump up and through to save your progress.
When you regain control, you'll be looking out across yet another rooftop. Blow up the Brood Maw hovering here and move forward to see a short scene that features Vanessa. You've found her... now you need to protect her and get to the street. As you move forward, the sky will be abuzz with Maw. Fall back and peg them off from distance. When the first wave goes down, head around the tower where Vanessa is, and take down the gaggle of Hunters. The Dual Pistols work well for this challenge. Rid the sky of the remainder of its Brood Maw, and work quickly! If you allow the enemies to hang out too long, Vanessa will die, and you will fail your mission.
When your objective is updated and you've successfully defended your sister, go around and collect the goodies under the tower. There's Ammo all around, and a Flak Jacket opposite where you entered. Just under the bridge that leads from the tower is a propped-open door. Move to it and step on the lift there. Move forward to be with your sister. She'll tell you what her research has revealed. She and her partner have found a way to bring Maqabir into the world, which is the reason for the chaos all around. She'll give you a radio so she can stay in contact with you. Your goal now is to reach the street.
Head through the doorway beyond her and collect the Flak Jacket at the end of the next hallway. Flip the nearby switch to call the elevator, and step in. When you arrive below, head forward through the wooden doors and ready your Goggles. Kill the Wraith as you emerge into the library. Grab the Ammo between the stacks and continue to the stairs leading down. Take out the Hunters at the base and continue into the large library room. Search the stacks for more goodies and head to the opposite end of the room, where you'll run into another Hunter. Kill it and exit. In the next short hall, Dual Pistol Ammo rests atop a set of shelves. Take it and proceed to the next hallway.
It leads to a room with all kinds of Pistol Ammo, but you'll have to waste a Hunter to get it. When you do, snag the Jacket and move on, slaying another pair of Hunters (be sure to grab the Ammo in the nook to the left). Keep trucking until you reach a ramp. Use the Goggles to see in the dark and take out the baddies who wait in the room below. There is another Flak Jacket near the sliding door, should you need it. Grab it and fight through the next passage (where you'll encounter a Wraith) and the next huge room, where you'll scrap with a Hunter. Grab the various Ammo (on the low shelf that winds around the room) and exit through the large open doorway. This completes the chapter.
Chapter 5
Once on the streets, Vanessa will instruct you to move to the city square, where you'll have to shut down the Summoning Machine. Thanks a lot, sis. Cross the bridge and be ready to dodge, because a Fire Deacon waits on the other side. Waste him and a Wraith and scoop up the Flak Jacket from under the awning on the right. Head forward, crossing the red brick to the open door ahead. In this nook you'll find more Ammo. Snag it and head down the red brick path (you can find some Shotgun Ammo just before the path bends). Beyond the bend, make toward the archway and fight the Deacon that charges. Move through the arch, where a Jacket awaits. Grab it and head through the next archway.
Continue up a low set of stairs and around the bend, battling another Deacon and Wraith in the ruined, depressed ground of this war zone. Grab some more Shotgun Ammo from the steps of the building to the right. You can find another Jacket between this building and the wall. Grab it and head across the yard, searching the corner near the wrecked building to get Machine Gun Ammo. Once you have it, jump up into the destroyed corner of the building. Walk up the angled beam to find a room above that contains another Jacket and Sniper Rifle. Return below and head through the door inside the building.
Head through the hole in the wall, kill the Crawlers and Wraith in this area and grab the Jacket before moving on down the incline. Take down the Deacon with a Shotgun or other heavy artillery and move around the corner. You will see a shallow set of stairs to the right and a square passage to the left. Head toward the square passage, put down the Deacon that appears and search the niche to the left to get some more Ammo. Grab the Shotgun near the stairs and the Machine Gun Ammo on the vine-covered slope beyond. Return to ground level and head under the square supports mentioned earlier.
In the next area, go right and head up the incline to get some Ammo on the terrace above. Return to the ground and cut across to the left side, climbing up the packed earth to get to another terrace. Snag the Grenade Launcher and Ammo from here and proceed through the nearby doorway. Grab the Jacket and exit through the opposite door, smoking the Wraith who appears. Continue past the doorway and look across the filthy river ahead to see a Deacon on the other bank. Waste him and return to the door. Another Deacon waits in this bombed-out crater of a building. Drop him and get the MG Ammo against the left wall.
Go through the ensuing building and out to the balcony. Leap across from this one to the balcony across the channel. Move to the open door and through, on the lookout for Wraiths as you make your way through more open doors. Soon, you'll reach a large, open plaza. Mow down the Deacon, move forward and collect the Dual Pistol and Shotgun Ammo. Head up a couple staircases, through the building and out to a walkway. Move to the end to save your progress (at the blue door).
You've arrived in the square, and Vanessa explains that there should be four pillars nearby --Maqabir summoning gates. They're linked to the Summoning Machine, and Vanessa explains that the way to deactivate them is somehow related to the runes on the pillars. Move through a series of open doors to a bedroom, where you can snag another Flak Jacket. Grab it and proceed out to the street, where you'll tangle with another Deacon.
Continue down the stairs and down the street until you reach another pair of Deacon. Slay them and pick up the Ammo in the area above the stairs where they appear. Move down the stairs and to a crossroads. Ahead is an archway, and to the right is a squarish doorway. Go through that one for now.
In the ensuing courtyard you'll be in a Hunter fight, and find the first two pillars. Touch the runes at their base (they will make a clanking noise) to deactivate them. Search the courtyards nooks to find Flak Jacket love, then return to the archway and head through. More Ammo waits in the room directly ahead. Grab it then explore the path to the left. You'll see a ramp up and another arched doorway further down. Go through it and collect the Ammo here, and look across the river, where you'll see two more pillars. Waste the Hunters over there if you can before proceeding up the aforementioned ramp.
When you do, you'll find another Jacket in an arched niche, another Deacon and three Hunters in the courtyard beyond. Use cover and strafe out to waste these baddies. Do not go across to the building the Hunters were guarding. Instead, loop around and go through the archway on the same wall where you entered. Take the first left and proceed to the pillar area, killing the Deacon you run into there. Deactivate these two beacons and search the area for another Flak Jacket.
Return to the previous courtyard and enter the building the Hunters were guarding. Wind through the halls to a set of sliding doors, then move along the red carpeted path and take down the Deacon you encounter. Go through the first sliding door and follow the path into yet another pillar area. Defeat the Deacon here, deactivate the spires, grab the Flak Jacket from the fountain, and return to the previous room.
In the red carpeted area, move past the pedestal with a book on it and through the next sliding doors. Same drill here. Move outside, waste the Deacon and two Hunters, snag the Jacket, deactivate the pillars and this will complete that mission objective. A new objective will be added -- defeat the Psi Stalker. The what???
As you head back to the next area, you'll be confronted with it. Take it on at the sliding doors, so you can fall back and regroup to dodge its attacks. Aim for the area between its legs and use something heavy duty, like the Shotgun. Once it falls, Vanessa will tell you that an entrance has been opened near the pillars. You will see a short cut scene depicting exactly where it is.
Head out of the sliding doors and take a left, following the path up until you reach a balcony with a Rocket Launcher and some Ammo on it. Make sure you grab it, and leave the building. Head directly across and go through the right of the two archways. Take the first left and this will lead out to the area above the channel. Plop into the water and head down the newly-opened tunnel to finish the level.
Chapter 6
After a chat about the Summoning Machine, it's time to secure the waterways. Head forward until you reach dry land, and watch out for the Hunter waiting in the pipe to the left. Once it's handled, head the opposite direction through the sliding doors to grab a Gatling Gun. Oh yes. Midway down this hallway, you'll hear the machine and communicate with Vanessa about it. She tells you that there are four key points that need to be disabled, and you'll only be able to see them with the Ghost Vision Goggles. "Destroy Machine" will be added to your objectives.
Head to the left and ride the conveyor belt. Waste the Hunter that drops in front of you on the lift and keep moving. Through the next door, you can head forward or left. Go left for now, picking up Gatling Gun Ammo and dropping the Crawlers in the nook to the right. Follow the path to another Flak Jacket in a niche. Continue up the shallow stairs and through the cubby holes here. Switch on the Goggles and blast the blinking machinery near the pipes. Go up the nearby ladder up to a walkway. Follow this around, through another cubby and out to the lift the Hunter dropped down on. Make sure the lift is at the low position and move across to grab some Rocket Ammo and a Flak Jacket from the opposite side.
Now activate the lift and ride it up to the next level. Waste the Hunter and grab yet another Flak Jacket, then follow the path until you see another Hunter. Kill it and activate the Goggles. You will see a flashing piece of the Machine. Destroy it and scoot around behind the device. Go forward and head through the left doorway (we'll come back to the other one) to battle with a Wraith and grab a Flak Jacket (at the far end of the room). Make sure you flip the switch on the left wall (near the last archway).
Head back and look down the right chute. Move down it partway to trigger an Aquagore attack, and blast it with something big (Rocket Launcher is nice). Proceed down into the vacated area and switch on the Goggles. Blast the spot on the floor that glows. Near the archway here is a Flak Jacket, and beyond are a series of large pistons. Wait until they go into the floor, then move across them to get through the room. Take down the Hunter and Crawler in the room beyond and collect the Grenade Ammo.
Go through the archway and follow the path, killing some Hunters as you wind along it. When you enter another square passage, you'll collect more Ammo. Keep moving until you see a pipe cutting across the path. Leap over it and collect the Flak Jacket hidden behind. Drop off of the ledge and kill the two Hunters -- one in front and one behind. Switch to Ghost Goggles and find the blinking piece below the pipe and blast it. Grab the Ammo in the path and take a right in front of the circular opening. Activate the switch to open the door and step through.
You'll find yourself in the room below the place where you threw the switch. Angled pipes lead down from the upper room. Scamper up them, through the switch room and to the area next to where you went down to fight the Aquagore. Step into the trippy-looking doorway to end the level.
Chapter 7
When you take over again, you will find yourself in... Maqabir! Great. Sisters rule. Your goal in this plane is to "Find and Obtain the Talisman". Begin by grabbing the Flak Jacket to your left and the Grenade and Machine Gun Ammo to your right. There are three exits -- one directly across from the starting point, one right and one left. Go right first, and follow the path that leads down, smoking the large Aquagore and Brood Maw below. At the end of the path is a door with a marking on it. Step up to it and the marking will disappear. If you look through the large opening that looks to the center of the level, you'll get a nice preview of some upcoming platform jumping. Return to the first room and head down the left path.
Another Brood Maw/Aquagore combo waits. Slay them and continue to the door, making the markings disappear. This will set the platforms in the central room in motion. Return to the first room and head through the center doorway. Move to the edge of the platform here and wait for the lower of the two floating platforms to drop to your level. Leap over to it and wait until you are even with the other platform. Leap to it and face the far wall. As this platform rises up to the level of the tunnel on the far wall, make the leap over to it.
Go through the tunnel and take down the far Fire Deacon with a distance weapon. Carefully leap between the platforms that lead to the opposite side of the room. Here, you will find some Rocket Ammo. Go across the blue walkway, slaying the Brood Maw along the way. Move down the ramps, grabbing a Flak Jacket as you go. Step through the triangular opening at the bottom. Equip your Rocket Launcher and go to town on the Psi Stalker here, aiming again for the claw between its legs. Just past the creature is a niche with a door marking. Deactivate it and move to the next tunnel.
Time your jumps on these platforms to make it across the large cavern. Leap off at the upper of two holes in the wall ahead. Wait here for the next set of platforms, time your jumps and wait on the last platform. Jump off on the low tunnel to grab a Jacket and Gatling Gun Ammo. Hop back on to the platform and ride it to the top, leaping off to the tunnel at the top. Follow it to an open room with a blue ramp leading up. Dust the Deacon here and head up the ramp. Go down the other side and drop to the path below.
Head forward and snag the Gatling Gun Ammo and waste the Aquagore in the room past the crossroads. There is a Brood Maw lurking as well. Kill it and move left, but be careful! There is a Psi Stalker and Fire Deacon in the ensuing room. Fall back in the path and blast them with the Gatling Gun as they pursue. There is a Flak Jacket in the water to the left, and a hovering Brood Maw on the prowl. Slay it and proceed through the door at the end of the room.
Follow the path down and grab the Dual Pistol Ammo before continuing on. Hop over the support that cuts across the path and take the Shotgun Ammo, then continue up into the tunnel. This leads up to another floating platform room. Blow away the Brood Maws floating in here then time your jumps to get across the great expanse. Follow the tunnel to an open chamber with several large pillars in it. Again, explode the Brood Maws on patrol here. Take all of the gear on the platform, including a Flak Jacket and Ammo. There is a Psi Stalker below, so blow it up with the Grenade Launcher. When it dies, hop on the platform and ride it down. Follow the path around to another one of those distorted doors. You will notice the Talisman. Now you have to get it!
Kill the Fire Deacons that guard this room, then find the marked doorways in this room and deactivate them. This will drop the Talisman down to your level. Grab it to fulfill both objectives. Now it's time to escape. Step through the nearby portal to end the chapter
Chapter 8
You'll find yourself in Eliezer's Mansion. It's time to escape and leave this nightmare once and for all. Head forward and snag the Flak Jacket and Ammo from the path, and scrap with the Psi Stalker and two Fire Deacons here. You might want to fall back and pelt them from the slanted pathway, strafing to avoid fire. Scoop up the Rocket Ammo here, and go down the left path to get a Gatling Gun. Now go down the opposite corridor.
Slay the Aquagore in the watery passage below. As you move forward, you'll see a pair of Deacons in the room ahead. Take out one at a time from the safety of the tunnel (the Gatling Gun works well). Move up the curving stairs and to the passage beyond. Head through the square opening and you will come to another watery passage. This will lead out to a mansion hallway --to the left is a nasty Deacon. Drop it and proceed up the stairway, using Ghost Vision to take down the Wraith here. Grab the Grenade Launcher and Rocket Ammo from the landing and keep heading up. There is a Flak Jacket on the next landing, and another Wraith attack.
At the top of the stairs, go right and grab the Gatling Gun Ammo from the path. Kill the Wraiths in the hallway that follows, heading left. There is Shotgun Ammo in the path ahead. Take it and proceed until you notice a bloody corpse at your feet. This is Eliezer. At this point, Vanessa tells you that you must find and destroy the Summoning Book.
Move forward and read the note left by Eliezer -- it tells of a Prime Entity and gives hints as to how to beat it. Go up the stairs ahead, grab the Flak Jacket and eliminate the Deacons on either side of the path. Go through the door near the steps. Follow the rectangular path around to the right, slaying the Fire Deacon there, and the Wraith that appears when the path moves on. In the next hallway are two crates of Machine Gun Ammo. Take them and move through the door ahead.
Here rests the Summoning Book. Shoot it at a distance to explode it. A door will open on the other side of the room. Go through and destroy the Deacon that greets you, and move down the incline to the Maqabir-style tunnel. There are paths leading to the right and left, and one cubby straight ahead that contains Rocket and Gatling Gun Ammo. Grab that and follow the right tunnel around to find a Flak Jacket and return to the previous room. Head down the left tunnel now and blast the Deacon riding the platform in the cavern beyond. Hop on the platform and jump over to the tunnel to collect another Flak Jacket.
Drop into the water below and swim to the right, diving under the water. Blast the tentacles that cross your path as you swim -- they are part of the Entity. Watch out for the Aquagore below! When you destroy the tentacles, surface and swim toward the tunnel in the wall. This path leads to a watery chamber that contains the Prime Entity and a couple angry Aquagores. Use your heavy artillery on them and fire from the safety of the tunnel.
When they drop, go into the watery room and destroy the tentacles on each side of the central cube. When that's accomplished, get on the triangular platform and ride it up to the next level. Kill the Psi Stalker when you arrive above, and pick up the nearby Flak Jacket. Ride the lift down in the center of the room. This path leads to the central body of the Entity. Time for the final fight!
The Entity
Stay in the tunnel and pick off its limbs to the best of your ability, strafing to avoid its energy attacks. The goal is to take down the little tentacles that sprout from the support columns. Take those out and the body will slump down, which is when you can move in for the heavy damage. Use the Gatling Gun first, then the Rocket Launcher, then the Shotgun, then the Machine Gun... but work quickly! If you don't, the Entity will regrow tentacles. You'll have to rip through several sets of them, so preserve your heavy ammo.
Take out the tentacles with Pistols and such, and unload Rockets into the beast when it weakens. Stay on the move... you always want to be strafing to avoid attacks. If you run out of ammo, there is some scattered in the room. There is also a pair of Flak Jackets for the taking. If you run completely out of weapons, you can always use the Plasma Cannon, and let it recharge. Fall back to the tunnel and wait for it to regenerate, then return to the creature and finish the job. This is an extremely long and vicious fight, but stay disciplined, and stay moving and you will emerge victorious!
When the beast dies, it's time to flee. Go through the newly-opened triangular door. Speak to Vanessa one last time and then walk on to victory. Watch the final scene unfold and relish in your accomplishment. Congratulations... you've beaten Ashen!
Player Tips for Ashen
Are you afraid of the dark? You won't be any more, not after you've gone through our treasure trove of user-created tips and tricks for Ashen.
All of these tips were submitted by your fellow N-Gage Arena members, so don't thank us, thank them for their hard work and diligent study of the game.
Weapons Guide
Submitted by thompson340
This is a basic guide to the weapons you will come across during your adventure in Seven River City.
Pistol
Holds: 8
Range: Short/ Medium
Accuracy: 7/10
Firepower: 5/10
Comments: This is the default weapon Jacob will start out the game with, while some players may prefer to use other weapons in the earlier chapters and disregard the pistol, it is actually a useful weapon in these stages of the game. It is accurate and has the power to take down Hunters and Crypt Crawlers in 1 or 2 shots. Its one of the better weapons to use in these early stages of the game so you can save up ammo on other weapons for later on.
Alien Pulse Gun
Holds: 25
Range: Short/ Medium
Accuracy: 6/10
Firepower: 4/10
Comments: This weapon can prove to be quite useful in early stages, it fires energy bolts quite rapidly and has an unlimited supply of ammunition, although it will require time to recharge after 25 shots, so make sure you allow time for this before taking on an enemy with this. It is effective in the earlier stages of the game, but not quite as good as the Pistol, this really being because the energy bolts are slower moving than bullets. One advantage of the Pulse Gun is that it is the only weapon that can be fired underwater.
Dual Pistols
Holds: 30
Range: Short/ Medium
Accuracy: 6/10
Firepower: 6/10
Comments: Double the firepower of the Pistol. These are more effective against groups of enemies, and are a fairly good all round weapon, faster firing than the Pistol, but this comes at a cost of accuracy over longer ranges. The Dual Pistols are good at getting out of a tricky situation, use them wisely however, ammo is sparse.
Shotgun
Holds: 10
Range: Short
Accuracy: 5/10
Firepower: 6/10
Comments: The Shotgun is a powerful close range weapon that can make short work of most enemies. It is mostly effective against Wraiths, and can completely obliterate Hunters and Crypt Crawlers at close range. Ammo is quite common in the later stages of the game so don't hesitate to use it. The only downside of the weapon is that it is fairly useless at long ranges.
Machine Gun
Holds: 36
Range: Short/ Medium
Accuracy: 6/10
Firepower: 6/10
Comments: The Machine Gun will become a trusty ally from Chapter 3 (Cathedral District) onwards, ammo is in a healthy supply and the weapon itself is quite effective against most enemies. It can clean groups of enemies quickly and has a fair range, although tends to be less effective at long ranges. Its also one of the best weapons to use in Multiplayer mode.
Sniper Rifle
Holds: 5
Range: Long
Accuracy: 9/10
Firepower: 8/10
Comments: The Sniper Rifle is powerful, accurate and deadly. It can kill weaker enemies such as the Hunters, Crypt Crawlers and Brood Maws in a single shot, and only takes a few shots for tougher enemies such as the Fire Deacons. Aiming with the weapon can be difficult at first, you enter the zoom mode when you stand still with the Rifle in your hands. Making sure you get a dead on hit shouldn't be too hard though, although it can be hard sometimes to keep up with faster moving enemies. Ammo is rare though, so use the weapon only when you need to.
Grenade Launcher
Holds: 5
Range: Short
Accuracy: 4/10
Firepower: 8/10
Comments: The Grenade Launcher is one of the most strategic weapons available in the game, whilst it may not be very accurate or have a long range, you can bounce the grenades off walls, ceilings and round corners. The grenades cause damage to all enemies within the blast radius and can kill enemies effectively. The grenades detonate after a short time, unless you hit an enemy directly in which case it will detonate on impact. Grenades are not too common throughout the game, so use this weapon when some heavy firepower is needed.
Rocket Launcher
Holds: 5
Range: Medium/ Long
Accuracy: 8/10
Firepower: 9/10
Comments: The Rocket Launcher isn't a weapon of its own, but there are 2 types of ammunition for the Grenade Launcher, Grenades and Rockets, both of which have different properties and seem like a different weapon. The Rocket Launcher is much more powerful than the Grenade Launcher, it fires a rocket propelled explosive at the position where your cross hair is pointing, like the grenades, the rockets cause splash damage which can also harm you if you are too close. Rocket ammo is extremely rare and should be saved only for Aquagores and Psi Stalkers.
Gatling Gun
Holds: 50
Range: Medium
Accuracy: 5/10
Firepower: 8/10
Comments: With six barrels of lead, the Gatling Gun wields death and destruction as it tears through enemies easily. Great for taking out groups of enemies or a single tough opponent, just keep an eye on the ammo counter and let all hell break loose. The Gatling Gun does tend to lose accuracy over longer ranges however, and eats through your ammo supply rapidly. Keep an eye out for ammo because it's not that common. A good choice for an easy frag on Multiplayer too.
Defeating Prime Entity
Submitted by zerodesire14
When you meat the Prime Entity in Chapter 8, he is in a room all his own with two posts on each side of him with his arms sticking out of each side of these. There are four arms total sticking out and waving around.
To defeat him, run behind the posts, strife to each side of the post and shoot the arms with five pulse gun shots each. This will work. Destroy all four arms and for about eight to nine seconds the Prime Entity will go limp. When he does go in front or behind (it really doesn't matter) and shoot him with any gun.
I had to use the Pulse gun because I was dumb enough to use my ammo trying to shoot IT before I shot the legs. You will be at this for a little while but be patient and repeat this process because the Prime Entity will not be still for long.
Surviving the Onslaught!
Submitted by maverick211
I have heard a lot of people say that they didn't enjoy Ashen because of the keys. They say that they're too awkward. My reply is always; "The DEFAULT keys?" Default being the word here, meaning you can change them to what ever is comfortable for you. Personally, I leave them as default because I find quite comfortable, but every one is different.
The main complaint being the default keys; 2 and 3 being look up and look down. What you have to remember is that firing at an enemy is like shooting fish in a barrel. all you have to do is face the enemy because it is auto aim. I think I may have only used looking up and down twice in the game. One of them being where you are firing at Brood Maws buzzing around Vanessa in the tower she is imprisoned in.
Wraiths
I would have to say that the enemy I loath the most would be the Wraith (the ghost). If you are in a situation where you are being attacked by any two enemies and one of them is the wraith, you must kill the Wraith first in order to survive. They have the ability to attack with rapid succession and they pack one hell of a mean punch. With full health and armor, they can kill with only three to four hits, and they sure can dish them out quickly. This can be annoying because if the level you are playing is unfamiliar to you, it is a matter of chance to overcome an attack because you have to be wearing the goggles to see the. However, you can see them very faintly without them, but being in an unfamiliar level, it is very easy to have them sneak up on you.
My best tip is to have your shotgun ready at all times because this can kill them faster than all other weapons. Two or three rounds at this guy will splatter him around the room. Also, when unsure of their location, just a quick peek with the goggles after every turn will insure you see them, before they see you. Also, when turning a corner, strafe around it. This will insure you are facing the enemy if they are there. Just pull the trigger and the auto aim does the rest.
Strafe and Dodge
Enemies use the pulse gun, and one advantage of the pulse gun is you have unlimited ammo. Another is being on the receiving end of it, the pulse itself is relatively slow, giving you the time you need to dodge this pulse. It is even better if they are at a distance because even with a sniper rifle, you still have time to aim and dodge.
When you are at extremely close range and are getting pulsed immensely, you can't dodge this. Don't give up just yet, you are not licked. I have found that you move just a little quicker when jumping. So a backward jump will give you sufficient distance to line up your fire and shoot and also dodge any incoming pulses. Walking backwards after the jump will increase chances of survival.
I think this is a great game, and mastering the strafe will insure you mastering the game. Strafing helps you dodge pulses, take cover while still facing the enemy, and circling an enemy by strafing will make you virtually invincible. It is difficult to hit a moving target. In multiplayer mode, jumping and strafing is the key. A very big key. When you have mastered the 'jump, strafe and shoot' combination ... you become a untouchable killing machine. This can be applied to virtually every first person shoot-'em up game where you can jump and strafe.
Easier Control Scheme
Submitted by diippi
I think these are the easiest, although the jump may become more difficult.
Forward: 2 Key
Backward: 8 Key
Strafe left: 4 Key
Strafe right: 6 Key
Left: Left Arrow
Right: Right Arrow
Look up: Up Arrow
Look down: Down Arrow
Next weapon: 3 Key
Previous weapon: 1 Key
Fire: 5 Key
Jump: 7 Key
Reload: * Key
Ghost vision: 9 Key
The Weakness of Wraiths
Submitted by neostrider
You can kill Wraiths slightly easier with the Alien Plasma gun. Why you should do that? To save ammo for the more powerful weapons, which you will need to kill stronger baddies. Keep in mind that it won't be much more faster than a machine gun, but hey, the Plasma gun has infinite ammo. Also, remember to keep some distance, as the other guys said.
More Alternative Controls
Submitted by scottg
The default controls for Ashen can be quite hard to use, especially when you need to strafe and fire at the same time. I have found that it is easier if you set the controls to:
Forward: Controller Key U
Backward: Controller Key D
Strafe Left: Control Key L
Strafe Right: Controller Key R
Left: 4
Right: 6
Look Up: 2
Look Down: 8
Next Weapon: 3
Previous Weapon: 1
Jump: 7
Fire: 5
Ghost Vision: 9
Reload: *
Conserving Ammo
Submitted by bluetopaz
Here are some tips on saving bullets. If an enemy is a distance away or he is stuck, you could use an alien pulse gun instead of another gun (since the pulse gun has unlimited ammo). Strafe left or right to avoid its attacks.
For a Psi Stalker, you could also use the alien pulse gun to shoot behind the door. This could save a lot of unnecessary bullets suck as rockets.
Alternative Controls
Submitted by godsmith
A lot of people have said that the default controls in Ashen were initially very frustrating for them. After looking at the instruction manual, I decided to create my own button configuration, and I have to say that it made the game much more enjoyable for me. What I wanted was a control system similar to other games which utilized two directional pads for all in game movement. After I had accomplished that I placed all of the other controls in the most practical positions I could think of, depending on how often and to what degree they would be used. This is what I came up with.
D-pad stays the same
1-Ghost Vision
2-Look Up
3-Next Weapon
4-Strafe Left
5-Fire
6-Strafe Right
7-Jump
8-Look Down
9-Previous Weapon
*-Reload
The biggest benefit from this configuration is being able to create essentially a second D-Pad from the 2, 4, 6, and 8 button assignments. When I first started playing this game, I found it very easy to locate all of the buttons without having to train myself. After a level or two, the controls were second nature and I never had a reason to change them again. Good luck!
Conserving Armor
Submitted by blue2x
Low on health? Need not to worry, just try to use the flak jacket wisely. If you think you have some spare armor power-ups, try to save them, and when you're hit, just simply go back to the place where you found the power-up.
I used this technique on levels three and four. When my health was definitely low, all I could find were armor power-ups, so I just took note of their location. When my armor got low, I just went back and picked up the armor.
Easy Way to Kill a Psi-Stalker
Submitted by silverboss007
Just go behind a door. Psi-Stalkers are tall so they can't enter. Now take out your rocket launcher or grenade launcher and go behind the door. Go close to the door so that it opens, that's when you can shoot about two rockets on him and by the time he retaliates, you can strafe a bit to the side and the door will close, preventing his shots from coming close to you. Just keep repeating this and he'll be dead in no time.
Kill Enemies Without Being Attacked
Submitted by drunk_monk
On some levels you will see enemies in the distance before they attack you, or in some cases they will be hiding behind a wall. If they are in the distance get out your dual pistols and shoot them as quickly as possible before they attack or get near you. But if they are hiding behind a wall and you can partly see them, shoot near the edge of the wall and they will get hit if you get the right spot (the further away you are from the wall the better it works).
Most of the Crypt Crawlers tend to hide on the roofs of tunnels, so your best chance is to get out your alien pulse gun and shoot where you can see yellow parts of the Crypt Crawlers. If they come running towards you quickly get out your Shotgun or Dual Pistol and finish them off.
Ashen Multiplayer Tips
Submitted by unzeen
If you want to beat your friends, you should learn how to aim while side-strafing, because you'll have an easier time hitting your target and your opponents will have a harder time hitting you. Learn where to find the weapons and armor, and study the maps so you will have a much easier time escaping or taking cover.
Combine your weapons right! Use long distance weapons from a long range. Don't use your shotgun as a sniper rifle. If you really want to surprise your enemy, find a smart spot to hide and backstab him with a shotgun!![]()
Complete Ashen Survival Guide
Submitted by shadowrunner7
Here's a few things you'll need to know:
Check objectives regularly: You may have multiple objectives at one time, so consider both of them and decide how they may be related, etc.
Be aware of differences in difficulty levels: Remember, just because you found ammo/armor in Easy mode doesn't mean it'll be there in Hard mode. The harder the difficulty, the greater the NUMBER of monsters as well.
Corners are your friend: Peeking around corners can save you from an unexpected onslaught. Be sure to utilize them.
Strafe constantly: Strafe quickly from behind walls, take your shot, and quickly strafe behind the wall again for cover. Repeat many, many times. Circling enemies in progressively tight circles is also a good idea for most monsters. Even try to strafe going around simple, empty corridors to get used to maneuvering quickly so you'll be able to escape when being pursued. This is also good training for multiplayer, as you'll need to keep on your toes against more skilled players.
Know when to attack: Enemies like the Crypt Crawlers (spider-like), Brood maws (aka flying bombs), and Wraiths (Ghost vision enemy) should all be taken out from long range. Crypt crawlers will leap at you, so the distance between you and him closes very rapidly. Be sure to strafe as you walk backwards; because they cannot change direction in mid-air you can easily dodge them, just be careful not to back yourself into a wall or corner as you're walking backwards. Wraiths are easily defeated, just as long as you're far away enough when they explode.
Do not attempt to fight them when crossing a narrow ledge, bridge or platforming section; you become an easy target and if you retaliate can be easily blown off the ledge to your death. Also, there is not enough room to maneuver properly. The same goes for ALL enemies, but it is especially important for the Brood Maw. Wraiths are DEADLY in close combat, so be sure to check your ghost vision each time you enter a clearing, when going around corners, or before going through a door. The shotgun is your best friend at close range and works wonders in taking-out Hunters in a shot or two.
Keep your back to the wall whenever possible: The last thing you need is to be attacked from the front AND behind. When entering a large outdoor area, first of all take out any enemies that you can from the entrance. Then as you enter the clearing, immediately check a side and strafe in that direction so that your back is to the wall.
Enemy awareness: The enemies in Ashen aren't stupid. Different monsters will react differently, though. Crypt Crawlers often wait until you pass them so they can attack from behind, so watch your back. Psi Stalkers and Aquagores simply charge at you, so look for small places and narrow hallways to retreat to when they come at you. They're too big to enter, so it'll give you a clear shot at them. Brood Maws will circle you once they see you, so back off to take away their opportunity to get behind you. Remember, most monsters will make some kind of grunt or other sound once they've spotted you, so once you hear it, take note.
Sniper Rifle Use: You have to choose your spots carefully! When aiming you are completely vulnerable to attack, so be sure the immediate vicinity is clear. Don't bother trying to snipe Brood maws or Crypt Crawlers as they are much too quick. Aquagores and Storm Flukes are sitting ducks as long as you're above them, so fire away, but do so quickly. As for Chapters in particular, Chapters 4 and 7 specifically have many opportunities to snipe enemies.
When health is low: If you know you won't be able to make it with your current health, backtrack a little and make sure you haven't overlooked anything. There are plenty of things to climb that you may not suspect as well as more than a few dark corners you may have passed without a second glance...
When ammo is low: If you're completely out of ammunition, you'll have to use the Alien Pulse Gun, which is unlimited but quite weak. If this is the case, resort to ONLY corner peeking and such cautious steps until more ammo is found. If ammo is simply low, save your most powerful weapon for the time being; you never know when you may need it unexpectedly.
Conserving ammo: Lay off the fire button! You could very well be wasting precious ammo after an enemy is already is already dead. Remember each monster's death animation and stop shooting the second you see it. This will increase your accuracy as well.
Ghost vision uses: Ghost vision does more than reveal Wraiths! It helps immensely in dark places, acting like night vision, highlights enemies, and even helps with mission objectives (object to be destroyed will flash).
Platforming Sections: A simple tip to more accurate platform jumping is to simply look down slightly. You can see more accurately your footing and your distance from the edges.
I hope these tips help!
Defeating the Psi Stalkers
Submitted by noodle
My best, personal tip to defeat a Psi Stalker is to keep moving around it, but not too close. If you get too close, it will step on you. Strafe side-to-side while slowly moving back. It will try to corner you but don't let it. You get a rocket launcher for a reason. Use it. It takes maybe about 10-15 rockets to kill it, so try using other weapons. If available, get a gataling gun and shoot his main parts such as the head.
Also, try to get to a spot were it can't get you, but you can get it, and just keep shooting grenades at it. Any weapon will work but use the more powerful ones to be more successful. These things are powerful so, use your ammo wisely.
Saving Vanessa
Submitted by **bleep**
Once you get outside, start circling around around the tower that Vanessa is in. There will be lots of hunters and blood maws. Kill all the "sniper" hunters on the ground. Make sure to look on both sides! Then look up near the windows, there will be flying blood maws around it. Snipe them out, and the life bar for Vanessa is gone. If the life bar is not gone, there is still an enemy. After that, go to the small elevator (watch your head!), and go up. You will meet Vanessa, and she will give you a mission.

The Sims: Bustin' Out Walkthrough
Welcome to our strategy guide for The Sims: Bustin' Out. This walk-through will help you get through the main missions in the game and answer most of your questions on how to find success and happiness in Sim Valley. We're not giving away every secret though, because what's the fun in that? Some things are best discovered on your own.
General Tips:
* Ride the scooter to explore town without your ratings going down.
* After you open them up, use the sewer tunnels to quickly navigate through town without losing a lot of time.
* Use the phone to locate NPCs you've met before, to complete certain missions.
* Stay in your Uncle's house often, even after you get your own place. His facilities don't break and don't need cleaning.
* If someone gives you something to deliver to another Sim, try to do it right away to get a nice reward. Otherwise the object just clogs up your inventory, and you won't get anything if you deliver it late.
* Be as nice as possible to everyone. Tell lots of jokes and flatter people. You need good relationship scores to finish the final goals.
* Pick up every empty bottle, gear piece, and glowing green rod you see. These small items don't clog your inventory, and you may need them in later missions.
* Get good at the lawnmower game. Early on, it's your most reliable way of making money.
N-Gage Exclusives:
* Paradise Island: In order to access Paradise Island, you'll need to participate in a Bluetooth auction with another friend who owns The Sims: Bustin' Out and whose character is far enough advanced that they can access the Library and its computer (where the Bluetooth auctions are hosted). Once you've completed your auction, Paradise Island should be accessible on the map. Just go to the docks and look for the rubber boat with an outboard motor; it will transport you to Paradise Island which features a new, empty house for you to use. Note: You won't be able to do this until you've gotten far enough in the game to access the library. See the detailed walkthrough, below, for details.
* Mini-games: To play the four mini-games that are exclusive to the N-Gage version of The Sims: Bustin' Out, you'll need to find four little MMC cards hidden around the island. (They look like little white rectangles with one corner clipped, just like the MMC cards in your game deck). The first one can be found very early in the game, in your Uncle's yard. This one allows you to play Snake. Keep your eyes out for the others as your progress through the game.
Walkthrough Table of Contents
Part One: Living in the Barn "
Part Two: Farmhand "
Part Three: The Clocktower "
Part Four: Beachhouse "
Part Five: Imperial Estates "
PART ONE: Living in the Barn
1. Meet Uncle Hayseed
After you've created your Sim, you'll find yourself at your Uncle Hayseed's house. Your very first mission is to talk to your Uncle enough to get him to like you. (This is defined as having a relationship score with him higher than 30). Just talk to your Uncle, and as your score improves, little green plus signs will go by his head when you've chosen the appropriate thing to say. Tell your Uncle jokes and try to avoid insulting him, and you'll soon have him as a friend. Also give him the photo album in your inventory. Once he's accepted you as a friend, you'll have free reign of his house.
2. Welcome to Sim Valley
Go into your Uncle's house and learn the basics of controlling your Sim. You'll want to use the fridge to feed yourself, use the toilet to relieve yourself, dance at the stereo to raise your fun score, and sleep in the bed to get rid of your exhaustion. Notice how the green bars go up each time you finish one of these actions. You will want to keep these green bars high at all times. You should also learn to use the '7' key and the directional pad to run everywhere you go. It's much faster than walking.
3. Inherit the Barn
After you've gone through your Uncle's house and used the fridge, bed, and other amenities, you'll be ready to move into your own place. Go talk to your uncle and he'll give you a chance to live in his barn, as well as fill it up with old junk from his backyard. Go through his house and out the back, and pick up the wooden chicken, the TV, the old fridge, the couch, and the bed. Then go to the barn and go upstairs. To access your inventory, hit the * key. If your inventory doesn't show up right away, use the 2 and 3 keys to scroll through the screens. When placing an object, you can change its facing by hitting 2 or 3. You can also move the toilet upstairs for your convenience.
4. Farmhand Blues
Go find your Uncle again. He'll tell you some of the stuff he gave you is broken, and that you can learn to fix things by working on his tractor. While you're at it, hone your relationship skills by giving him good news and telling him another joke. Then get to the tractor. This is a simple mission that shows you how to repair objects and use skills. Repair the old tractor two times to improve your skills, then go back into your barn and repair the TV and fridge so that you can use them later. After you fix the tractor a second time, you'll notice it doesn't need more fixing, but you can admire it to improve your fun meter. Rewards of a job well done.
5. Earn Some Simoleons
After fixing the tractor, your Uncle gives you a job mowing his lawn. Go towards the house then the blue sign marked with the "Simoleon" symbol. This is a mini-game, and you have to drive the mower around eliminating weeds (they look like little green plants or cabbages) while avoiding flowers and rocks. Hitting a flower will cost you money, while hitting a rock will spin you around. You must score $50 to get promoted in this minigame and move on to the next set of missions, and you can only play the Mower Madness minigame once a day, so if at first you don't succeed, shower, rest up, and try it again tomorrow. But be careful, every time you eat a snack now it will cost you money! You truly now have become a Sim Citizen.
PART TWO: Farmhand
1. Escape of the Chickens
After you've successfully been promoted to Level Two Lawnmower, your Uncle will give you a new task -- find those chickens! They are wandering around the farm, so just look around and run up to them and grab them and they will appear in your inventory. But you can't find all eight! Now's your chance to actually get off the farm and explore more of Sim Valley. Chickens are hiding nearby, in your neighbor's yards, across the road, and even in some buildings. Along the way, you'll meet some interesting characters who will give you miniature missions to do, such as take a hat or sunglasses to another person. Pay particular attention as you look Detective Dan, in his trenchcoat and Fedora. He can help you find out who's plundering those chickens.
As you play through this mission, you'll notice your hunger and other stat bars going down, so you may need to return to home base to rest up, eat, and shower. You may even need a couple days to complete this task, so you can earn more money by mowing lawns to feed yourself during the chicken search. Now you're beginning to see what The Sims is all about -- balancing personal needs with larger goals.
2. Shopping Time
Once the chicken culprit has been named, it's time to go shopping. Go into your barn condominium and take your old couch, then take it to the bar and sell it to the bartender. (The Bar is located just down the street from the farm, going left when you head out of the house). Then with that money, head over to the General Store and purchase a shower. (The General Store is the brightly-colored building in the middle of town, somewhat south of your farm and east of the bar). Take the shower back to your room and drop it somewhere, and this mission is complete.
At this point whenever you see anything strange lying on the ground -- weird gears, aluminum cans -- start picking them up, save them. You'll use some later. They'll show up in your inventory, just below your normal items.
3. Serve the Public
You'll need to find Detective Dan and talk to him, though depending on how your motives are looking, you may want to sleep during the evening, then at 5 AM do your mower job, so you can afford to snack up during the day. Shower and get all your bars green, then go to the General Store and look for the detective. He'll ask you to befriend his niece Nora and check out the auctions.
The auctions are held every night from 5 PM to 7 PM at the General Store, so you know where that is. Simply attend and auction to complete one part of this mission. Nora is the gal with orange hair walking around. She's easy to get along with if you just compliment her and make light remarks but don't try to go too far or insult her. Once you've managed both objectives, this mission is complete. Go find your Uncle again, and you are ready to move on.
4. Clear the Roadblock
Your Uncle wants to get some chickens to towns, but there's a gang of bikers blocking all the roads. Go over towards the biker bar and look for a biker with a blue bandana, Dusty Hogg. He is the lead biker and if you get friendly enough with him, he'll let your Uncle's chicken shipment through.
To get on his good side, you'll need to improve your relationship with him to a decent score, find his missing helmet (it's over in the empty field near the General Store), and also repair his bike. Once these are done, the mission is complete. Remember, if you're running out of food or have to go to the restroom, you can do that in the bar as well as your house. The hamburgers will give you the most food energy.
5. Get Some Wheels
Here's another multi-part mission with a pretty decent reward -- you get some wheels at the end of it. Go to the bar and talk to the biker. He'll tell you that you need to work at the "Smoothie Slider" for a while to impress him. This is a new minigame, available behind the bar after 8 PM. Just get behind the bar and slide the drinks to the customers. Playing the game once will accomplish this part of the objective.
Next up you need to paint Dusty's motorcycle (very easy, just choose paint), and then collect five aluminum cans. Hopefully you've been collecting them all along, they appear randomly all around town and with one or two more and you should be ready. Take them to the chemist -- it's in the new part of town that opened up when you got rid of the biker barricade.
To get there, leave your farm and head southeast until you come to the hospital. Turn right (to the northeast) and cross the street. The chemist is only open after 8 PM so you may need to fool around town until it is open. When this is all done, go talk to the biker then your uncle again.
6. Movin' Out
Uncle Hayseed is ready to send you out on your own. First, make sure you have $500 to pay him off. Hopefully you've been playing the mower game every day, which should leave you with ample funds to pay off your Uncle and still afford hamburgers and snacks all day long.
Your other two goals are to get promoted in one of your jobs, either the Mower Madness game (reaching level 3), or the Smoothie Slider (level 2). That's pretty easy, just play the games each day until this is done. You also need to make a friend, which is someone you have a score of over 50 with. Just keep buttering people up until you get someone that high. Your uncle is a convenient person for this.
Finally you need to find Giuseppe. Look for his van, he usually parks it near the boat docks, which are on the southern portion of the map. Once you've talked to him, you're ready to move out.
PART THREE: The Clocktower
Your new home is the Clocktower, a multi-room building in the center of town. Learn where its location is, since you'll want to leave your scooter right outside the door for easy access, but you don't want to get lost.
Unpack your crate by loading everything into your pockets and then distributing the stuff around the rooms. You may need to make two trips to the crate. Then return to the crate so you're not over-billed by Giuseppe.
Now at this point, you'll find the game opens up and just by exploring town you will be given new missions to undertake. These don't have to be done in any particular order, so we'll just cover them in the order that they appear in your PDA.
1. At the Waterfront
Look for the old sea captain character, who will tell you about some work along the waterfront. He'll direct you to seek out Phil O'Clean, the fisherman, who can usually be found along the docks. You need to befriend the fisherman with a relationship score of 40+. The best way to talk to him is tell him jokes and do not be critical of the ocean. Instead say it's coming back. If no good conversation options are in your current selection, say "See Ya" and then talk to him immediately again.
Next go buy a fishing pole at the general store (it costs $105). You should have two mechanical points already from fixing your Uncle's tractor (if not, go back and do it). Finally, go to the Bric-a-Brac shop and buy the book about fishing. Once all these tasks are complete, go talk to Phil again and your work on this one will be done.
2. The Raging Chicken Competition
This is a pretty straightforward mission that will require several trips to the gym. First, talk to the sad clerk named Vernon Peeve. He will tell you about the gym, and you'll prove him wrong by going there yourself. Go to the gym and talk to Eddie Renalin, and be nice -- one of the goals is to get a friendship score of 40+ with him. After that, you'll need to pay up a $200 membership fee and then work out on the punching bags or the other equipment to get your body score up two points.
This may require a couple trips to the gym as you'll be too sweaty to talk much afterwards, and may need to do the lawnmower or other jobs a couple times to get the money for the membership. Once these goals are complete you'll get a chance to play a new minigame on the second floor of the gym. The second floor of the gym is reached through the elevator, just go in and wait a sec and you'll move to the upper floor.
3. Library Card
If you run into Hester Primm, you will get this mission to help out the Library. First, go to the library and stomp on all fifteen bookworks. It's easy, just get near them. Then go up to the second floor and walk along the bookcases until you see an arrow. Study up cooking until you get a whole point.
Now comes the hard part. You must track down borrowed library books from these people: the Boxer, Claire Clutterbell, Misty Waters, Daddy Bigbucks, and Nicki Knack. The way to tell if someone has a library book is when you drive or walk past them, they have an exclamation point over their head. But the exclamation point can also mean you haven't met them or they have a new mission for you too. Also be careful of your inventory in this mission, those books take up slots and if you end up with lots of items for other missions, you may need to complete those first before you can finish this one.
The Boxer: Can be found in the Gym or on the street.
Claire Clutterbell: The cafe or the tower.
Misty Waters: The gym or the beach.
Daddy Bigbucks: Cheatem and Howes building.
Nicki Knack: The Bric-a-Brac shop.
It may take several days to find three out of five of these people, particularly if you've never met them before. If you have met them though, you can call them on any phone, including your Nokia cell phone.
4. The Rise of Club Rubb
The cowgirl Bucki Brook will tell you about this mission. Talk to her and she will get you started. Next go find Dan the Detective and pay him $1,000 back taxes (you may have to run through the Lawnmower game and your other jobs quite a few times in order to save up the money for this one). You may grow tired of sitting in that lawnmower after a while, but you'll find it helps you learn to drive your scooter too.
Finally you need to buy flyers at the Bric-a-Brac shop and give them to ten different Sims. Finish this task, talk to Dan again, and the club will be opened up anew.
5. Deep Dark Secrets
This mission will introduce you to the shadier side of Sim Valley, and also open a new transportation route. Find Giuseppe, he's the squirrelly-looking guy who can be found hanging around the Spokes Bar or late at night, near his van downtown at the docks. He'll tell you about getting a crowbar and some blueprints. Get the crowbar from your Uncle, then look for a trapdoor in your new apartment, the Clocktower. Open it up, go downstairs, and get the Blueprints.
Now ride your scooter to the eastern side of town as far as you can go, past the Chemist's and the Library. There you will see an open manhole cover with a red arrow pointing down. Go down, go to the right and flip the switch, and the gates will be opened. Then get back on your scooter and in the evening, find Giuseppe again by his van and give him the blueprints. This mission will be done, and now you can use the sewers to get around town more quickly than riding your scooter.
Navigating the sewers can be tricky at first, but if you draw a map and keep it near you while you play, you'll soon learn which tunnels end up where.
6. Moving Out
Go find Nicki Knack, who will offer you a new house to rent, which will move you on to the next stage of the game. However to get this new house, you have to meet three pre-conditions.
First, you need four friends. This is pretty easy, if you've been nice to everyone along the way, particularly your uncle and everyone else you've encountered along the way. A friend is someone whom you have a relationship score of 50+ with. Check your relationships in your character profile and see how many you have over 50, and who you can add to that list.
Second, you need to give Nicki Knack $3,000 to move in. This is easy, you know how to make money. Do your jobs as a lawnmower man, drink server, bait flinger, and powerlifter, and in a few days you should have enough cash.
Third, you need to get promoted to second level bait flinger and powerlifter, or to a third level in either occupation to qualify. Once you do all this, find Giuseppe by his van by the docks (after 10 PM), and you can move.
Good luck!
PART FOUR: The Beachhouse
1. Experience the Supernatural
Find Claire Clutterbell (she's the dark-haired poetess with glasses, most likely at the Country Cafe), and she'll regale you with a tale of supernatural woe and direct you to go the Haunted Shack.
Before you go though, make sure your Mechanical skill is at three points or higher. If it's only at two, you'll need to go to the Library and increase your skills. Notice the different stacks of library books offer different skill boosts. Find the mechanical one and study up.
Before you go though, make sure your Mechanical skill is at three points or higher. If it's only at two, you'll need to go to the Library and increase your skills. Notice the different stacks of library books offer different skill boosts. Find the mechanical one and study up.
Now you're ready to go to the Haunted House. You may have wondered what the Steam Tunnels were for -- now you know. The Haunted House can only be accessed by going into the tunnels. When in the tunnels, veer all the way to the west (left side of the map), and go up. You'll find a dirty yard with a tombstone. pick the lock on the gate. Explore the house a little, then head back through the sewers. Look for an Urn (a yellow pot-shaped object), and pick it up. By now, you may need to rest up and attend to your needs.
Later, return to the Haunted House and, after midnight, talk to the ghost. Listen to his story, then give him the yellow urn. Next, he's got some riddles for you, but in order to understand them, you'll need to build up your logic points. Go home, rest up, do your lawnmower job, and the next day hit the Library. The logic books are upstairs, to the left.
Return, and find the ghost. Speak to him, and he will ask you some riddles. Save your game before answering, for the consequences of getting one wrong are tough. But the right answer is mingled in with the other riddles, so you should be able to get them eventually. If you're absolutely stuck,
...click and drag your mouse to select the hidden text area below:
2. Art for Art's Sake
Find Daschell Swank (probably by calling him on the phone first. He'll tell you about the lack of good painting in this town, and a beautiful spot of scenery he'd like painted, called Lover's Leap. Find this location by exploring the park and the maze at the far eastern (right-hand side of the map) part of town. You'll recognize it by the painting easel there.
Paint five times so that you get five skill points in creativity, and sell your painting to Daschell (call him on your cell phone to locate him). He'll give you thousands of dollars for your painting, a hefty fee that sure beats mowing lawns! He'll also buy your inferior paintings too, you may have to give him four or five before your "masterpiece" is accepted. You don't want those bad paintings clogging up your inventory.
This mission is now complete.
3. Rock Star!
To get hooked up with this mission, talk to Mel Odious, and he will tell you about getting into a rock band. First, you need a place to practice with your band, so visit your Uncle, and if your relationship score with him is high enough, he'll let you use his barn. Next, make sure you're popular enough around town to get noticed. To do this, you'll need relationship scores on average of 20 to 30 with most of the people you've met -- and preferably higher!
Now you'll need to spend time in the library honing your Creativity and Charisma scores up to level three apiece. Next, buy a guitar for $450 from Giuseppe the Van Man. Visit him at his van after dark. Finally, impress the band leader Vera Vex by getting your relationship score with her up to 50. Be patient, she's one of the hardest people to impress in the game, so choose your words carefully.
Once this is all done, you're a rock star! Talk to Vera and visit Club Rubb, there you can try out the new mini-game, Jam Session.
4. Pizza Pandemonium
Get hooked up on this mission by meeting up with Lottie Cash, who will go on and on about some pizza cooking TV show. Beating this mission is pretty easy. First, you have to pay her $2500 for the entrance fee. Pretty easy if you still have your $5000 that Daschell gave you for painting earlier this week.
Next, go to the Library and study cooking until you get five skill points in it. As you probably know by now, you quickly lose comfort while standing there reading books, and this Sim Library manages not to have a single chair in the premises. So you may have to make several trips.
Finally, just befriend the chef at the Dockside Diner, by getting your relationship score with him up over 60. It's as easy as that.
5. Champion of the Simverse.
To activate this mission, you'll need to talk to Daddy Bigbucks, the distinguished looking gentleman in the big suit with the cane. He'll tell you about some poorly-conceived idea of his for a Sim Triathlon, involving bull-riding, chicken-chasing, and getting your lights punched out by a palooka. Naturally, you volunteer for this abuse.
First, get your body score boosted up to six by visiting the gym or studying the body in the library. This will be required before you can do anything else, such as win the bull-riding competition or knock out the boxer.
Now that you have this mission, if you ever see a big gray and red rooster creature running around, GRAB IT! That's the famous Veloci-Rooster, and catching it is no big deal, but waiting around for it to show up is no fun. So keep your eyes peeled!
Rest up completely before you head over to the Country Cafe and try the bull-riding game. Just hang on long enough until it says Goal Complete and you'll know you've beaten that portion. Then rest up again, and walk into the boxing ring at the health center and hit 5 repeatedly until the boxer drops down. Both events should be a snap if your Body score is at 6 and your green bars are near the maximum on all relevant traits.
6. Moving Out
Moving out one more time! Go find Daddy Bigbucks and he'll sell you a better place to live, provided you pay him $10,000. You'll also need eight friends (relationship score of 50 or higher) and you'll have to be promoted in your job to level four as either guitarist or pizza cook.
It's quite likely you won't have enough money to pay him right away. At that point, you'll need to develop a daily moneymaking routine. That means sleeping at your Uncle's house, getting up early to mow the lawns, heading down to the docks to play the fishing game, then cooking pizzas at the dockside cafe, while in the evening serving drinks at the root beer place or jamming on the guitar at Club Rubb. Then go home, crash, and do it all over again. After a few days of this, you should have enough money to get your final pad -- the Imperial Estates.
PART FIVE: Imperial Estates
Now that you've gotten a hold of the final set of missions, you're well on your way to becoming the most popular person in Sim Valley. As you probably realize by now, each mission in a chapter can be done out of order. However for this last batch of missions, I would recommend doing them in this order #1, #4 and #5, and then finally do #2 and #3.
This is because Mission #1 involves getting an average popularity of above 50, while missions #2 and #3 require you to trash your popularity with certain other people in order to accomplish your goals -- which obviously make going back and doing Mission #1 more difficult.
Only when you've done all these things, can you move on to the sixth and final mission in this set, and your departure from Sim Valley. Boo-hoo!
1. Monumental Accomplishment
Talk to the Detective, and he'll tell you about the lack of art in this town. Next you'll want to talk to Daschell Swank, and he'll give you the name of a sculptor (and prevent you from having to ask everyone you meet 'Do you know a sculptor?').
Now you'll need to get your popularity above 50, which may mean days of wandering around town talking to people you don't know that well and getting their relationship scores up above 50 or 60, or even higher if possible. Concentrate on people you haven't met, but when you see someone you have a good score with walking by, don't forgot to say hello really quickly and trying to push them back to 100 (relationship scores decay over time).
Once your popularity is up over 50, you'll also need 30 aluminum cans which hopefully you've been collecting all this time (didn't we warn you, in the beginning?) Once this is complete, return to the phone in your house and call the Sculptor name on the Services menu. The sculptor will accept the job, and it will be done. Now just go find Detective Dan and this mission is complete.
2. Loony Lemmings
To activate this mission, you'll need to talk to Duane Doldrums and hear him tell a sob story about a cliff-diving club that excludes him from their secret activities. Now who might know a little something about a cliff-diving club? Misty Waters, the lifeguard of course.
The trick to getting her to open up the beach to you and give you access to the cliffs, however, is to insult her so deeply that your relationship score with her drops to -50. At this point, the little traffic barrier near the Western restaurant will be removed, giving you access to the beach. Go north and find the cliffs, then go and find Misty again, and your mission here will be complete. You'll also have access to a new mini-game, cliff divers.
3. Take Over the Town!
Talk to Nora Zeal-Outt, the redheaded gal whose primary interest is local politics. She'll tell you about a mayoral election that's just started up in Sim Valley, one that she wants you to win!
Of course politics isn't cheap, so you'll have to raise $10,000 and give it to Nora, your campaign manager. Next, you'll have to get out there and do what politicians do -- get around town and make friends. You'll need a popularity score of 60 to succeed at this portion of the task.
Finally you must eliminate the opposition, O. Phil McClean the fisherman. To do this, you'll have to keep insulting him until your relationship score with him is -50. This will probably take some time, since after a few insults he'll clam up and refuse to speak to you anymore, meaning it may take many days of traveling to the docks and back in order to insult him enough to get him to drop out of the race.
A quicker way of doing this is to insult him, then hit Key 7, then Key 5 again quickly, to start up a new conversation. He'll only get angry and clam up if you insult him too often in one conversation, but by starting many short conversations, you'll avoid the problem of him not talking to you for days on end.
Once your relationship with him reaches -50, he will drop out of the mayoral race. When this happens, tell Nora and you'll find you're the winner of the election.
4. Mystery of the Cosmos
This is a fairly easy one, and one you might consider doing while in the middle of your election gambit. First, find the doctor Maximilian Moore and he'll tell you about some fun stuff going on at Virtu-Chem. To become his lab partner, you'll need to do three things: Make a "discovery," raise $10,000, and get your Logic up to 7.
You know the drill for the logic score -- hit the books at the library. Getting the $10,000 is easy enough too -- find Daddy Warbucks and flatter him enough until your relationship score is over 80, then ask for the cash. (This can help you with the election mission too). Then finally, explore your Uncle's Barn again to make the 'significant discovery' -- which is a rocket you will want to put in your inventory. It's hidden in the room your toilet was originally in, back when you lived in the barn.
Be sure you repair the rocket here! Finally, bring word of your discoveries to the doctor and you're all set.
5. Apprehend the Van Man
Who's been robbing the town blind? Obviously it's that no good Giuseppe the Van Man. To catch him is fairly easy, which is a good thing. First, talk to Vera Vex, who will tell you her guitar has been stolen again. Then find Detective Dan and tell him about this crime and whom you suspect. Get your relationship with the detective up over 60, and success can be assured.
Your next step is to visit the Bric-a-Brac shop during normal business hours, and purchase a camera. Now you are ready to lay your trap. Go wait in your uncle's house and some time during the evening, you should stumble into a crime on progress. Take a picture of the thief by selecting him as if you were going to talk to him, and Detective Dan will show up and do the rest. Congratulations!
6. Goodbye!
Alas, all good things must come to an end, including your summer in Sim Valley. Remember the rocket you found in your uncle's barn? Take it to the gray circle in your backyard -- it's your ticket out of here. Now make sure you have 13 friends (Sims with whom you have relationship scores of 50+), and have earned enough promotions in the mini-games to show that you truly are the mayor of Sim Valley. Work your way up to the top of Cliff Diver and Petri Dish if you find yourself coming up short in this task.
Once everything is complete, go talk to your uncle and follow his instructions. All your friends will be there to see you off, and away you go!
You've managed to arrive at our secret treasure trove of user-created tips and tricks for The Sims: Bustin' Out. All of these tips were submitted by your fellow N-Gage Arena members, so don't thank us, thank them for their hard work and diligent study of the game.
If you're looking for technical support for The Sims: Bustin' Out, head on over to our Games Support page instead.
Free Items
Submitted by tundergod
If you want a free item, it's easy to get it. You just need to play on n-gage arena. Then, you must play until you get one of the top three positions . Now, exit the N-Gage Arena. You will get a free item.
Get a New Phone
Submitted by saizo
First, connect to the N-Gage Arena and login to it, then play for about the minutes, then when you close the Arena you will receive new things, like a radio. Play Arena again for another ten minutes, and you will see a message saying your HP has been upgraded. Play again, and you will receive more new items. Finally you HP should be upgraded to an N-Gage QD game deck.
More Tips
Submitted by qhaddafy
Another way to rest, besides drinking coffee or gazing into the Crystal Ball is by sitting at the Sim Sauna. It's more expensive than the Coffee Machine, but it looks much better, and it fills three stats simultaneously: rest, comfort and entertainment. You can even sleep in it, so you won't need Beds with their 'time advancement' function anymore. The downside are the Sim Sauna is expensive ($1,699), a little slow for resting, quite large in size (4 squares by 2), and you'll have to 'search and buy' it, while Crystal Ball is free and smaller.
To 'Search and Buy', go to Giuseppe's van at 23.50. Save and wait till the next day. If he still doesn't have what you want, load the game, then repeat the process. Items he sells will be different. This way, you can fill up your catalog without have to make lots of Auction, or to find specific object easily.
If you're going to play a long game, not 'Done in 21 days', its better to save money for Robot Butler then to call the cleaning service. Better have one too if you have lot of pets. Keep it in your pocket, so that you can place it on any floor which need some cleaning.
Catching the Veloci-Rooster
Submitted by thunder_rock
If you are confused about how to catch the Veloci-Rooster, where and at what time in the mission called "Mr. Simverse," then listen up. The time is after 12:00 PM near the Dockside Dinner where there is sand. Only try and catch it if your body skill points are six or higher; otherwise you will simply pass out and wake up in the hospital.
Get A Cute Nuisance!
Submitted by zero_redfox
Ever had a dog or cat? Then buy one! You can buy a pet animal in a store near the villa or in the area near the police station. Buying a pet animal is expensive, but it's worth it. My suggestion is a dog. If my memory serves me right its a white dog. But don't get your hopes up because even if your pet has many commands, still, it sprays a nuisance in your house -- its pee. You can either buy an expensive robot or clean the stuff yourself!
Another problem, did your pet ever get "cheesed" at you? In other terms left you or is missing? Well, I don't have a solution for that (Actually, I haven't figured it out yet). But I have a solution for prevention, here are the steps to keep that fur in your house: Step 1- Place your dog in an enclosed room with only one entrance or exit. Step 2- Get out in the room but not in the area (First/second floor). Step 3- Block the entrance with furniture (better with sofas or countertops). With this operation, you can keep your dog like a cage but be sure to keep visiting your pet and cleaning its urine. Well see ya!
Fire Stopper
Submitted by Shadowspawn
Sick of calling the fireman all the time? Buy a fire stopper. And no, it's not an alarm, but instead it actually stops fires in place! This way you can save time and start cooking again if the stove starts to burn. The item will immediately stop the fire, although you will have to start cooking all over again. The item is a small orb which you hang on the wall, and it turns red after stopping the fire. Now you don't need to call the fireman anymore! And I also apologize if this sounded like an commercial.
Snakes on Arena
Submitted by ksufry15
When you're playing Snakes on the Arena It may be a good idea to watch someone with a faster time and try to do what they do. 57.960 is the fastest time you can get for Snakes so it's a good idea to watch and imitate someone with that time. Once you've gotten the time of 57.960 try and beat people with anything slower than a 57.960.
Tying someone with a 57.960 will not count as a win, so only race the people with a time slower than 57.960. The scores are reset at 10am PST on the second of every month, so on the second of the month look at your messages and select the Revenge Option and see if you will get any points for winning. If it says you can get points and the person has a time slower than 57.960, race them and get the revenge points. Hopefully this will help you get Gold, Silver or Bronze for the month.
Knock Out Mad Willy Hurtzya
Submitted by wristtattoo
Get your body stat up to six and visit the gym when Willy's sparring in the ring. Run behind him, make sure his back is turned and tap five to knock him out from behind. It's a dirty trick but he won't hurtz ya no more.
Best Relationship Breaker
Submitted by agent_polaris
When you need to lower relationship points with someone (like Misty Waters), make sure your relationship is less than 40 (using insults, etc.) After that, the fastest way to lose relationship points is to keep offering hugs or kisses. They will hate you in no time!
Avoid Fires
Submitted by emily2741
Sometimes when you are making food on the stove it can catch fire very easily. When this happens use your black house phone (make sure you buy one!) and go onto services then into fire and the fireman will come right away. As soon as you've phoned the fireman leave the room straight away as being in the same room as fire can make you pass out but you will only go to hospital.
Espresso Machine
Submitted by p452l
Get the espresso machine as soon as possible. You will need a small table to put it on, but when you finally get both of them, you can just throw your bed out of the window. The espresso machine fills your sleep meter by half in 5 seconds or so. It is even faster (and cheaper) than the crystal ball!
Getting the Mini-Games
Submitted by jeggred
After you have used your Nokia 5110 cell phone within the game several times to post scores to the N-Gage Arena, you will get a brand new phone. The downside is that you won't be able to play the standard versions of Blocks and Snake in the N-Gage Arena anymore. Your new phone unlocks the Advanced versions of Snakes and Blocks, which are equally cool but if you want to keep playing in the standard leagues, create a new character and start with a Nokia 5110 cell phone again. You can find the Snakes MMC Card in your uncle's yard, and the Blocks MMC card is located at the beach. See you in the N-Gage Arena, good luck and have fun.
Don't Sell the Crystal Ball
Submitted by gabriboss
After you answer the ghost's questions in the Haunted Shack, grab all the items and sell them to the store. But don't sell the Crystal Ball! If your Sim wants sleep, just go to it, and use the GAZE option. It will then compact the amount of time you need to sleep!
Jelle's Tips for the Sims
Submitted by jelle
I use the "Gaze" table a lot. It's the red table with a glass bowl on it. When you use it, your energy for the sleeping icon will be filled back up in several minutes rather than seven hours. You can find this great item near the Haunted Shack. You should also call the services once in a while to get a repair done. Finally, during the game you will sometimes find furniture and other items matching your astrological sign. (mine is Aquarius). Keep those items, they will fill your energy bars faster than the others
Trading Cheat
Submitted by aceofspade
This trick requires two people, connected with Bluetooth. You can get a lot of items and money from this trick. First, you must have a friend (real-life) who also has The Sims and already can trade with you. Bring all your money and items and ask your friend to empty their pockets and go to the library. Both of you should then save your game. You then give him all your items and money, and after that you quit the game without saving and load back to before with all of your money and items intact. Your partner however now has all your money and items saved and does not quit. Do this back and forth for as many times as you want and sell all your items to become rich. I ended up with 58,960 simoleons and a whole bunch of items by using this cheat.
Advanced Blocks Tips
Submitted by dmack
I am currently first on the Blocks and second on the Advanced Blocks rankings boards, so I'll try and help you get up in the ranks.
Firstly on both type of the game when you first play against someone's shadow you may want to watch them and see how they got their time. On Blocks some people go straight for the middle or hit the block (ball thing) diagonally down or up. It's your choice because both can be effective. I personally go diagonally down on normal Blocks and go for the middle on Advanced Blocks.
If you are about five seconds into one shadow race and you have not done what you want just press " 7 " and restart and get it right. I'm high in the ranks because I just keep trying and after a while I got the fastest time of 25 on Blocks.
Good luck guys any question ask in the Sims Bustin' Out part of the forum and I'll answer you.
Riddle Answers
Submitted by crimsonhead
Here are the answers to the five riddles.
Q1) How many sides does a circle have? --> 2
Q2) Which does not belong in this group; apple, grape, banana or pear? --> Banana
Q3) How many letters are in alphabet? --> 11
Q4) What other letter fits in the following; B C D E I K O X? --> H
Q5) When I am filled I can point the way. When I'm empty, nothing moves me. I have two skins -- one without and one within. What am I? --> Glove
Before you try to answer the riddles, your logic skill must be over four. Then you will be able to talk to the ghost who will ask you these riddles.
Change Furniture Color
Submitted by snakevenom
Just stand next to a piece of furniture, for example the fridge, and when you see an arrow pointing on top of it just press the 3 Key. Keep on pressing it to cycle through the available colors for that piece of furniture. Not every piece of furniture has alternate colors.
Beware the Venus Flytrap!
Submitted by axelx1
In Act 4, after befriending the ghost, he will give you his possessions, including a Venus flytrap. But beware, sometimes when you water the plant, it will actually eat you up! Don't worry though, you will only faint, and wake up in the hospital.
Sell Your Extra Furniture
Submitted by timmytimmy
If you visit the haunted shack at the basement level, you'll notice most of the furniture (mostly the decorative stuff) can be kept by your Sim. You'll know you can keep it because you can put it in your pocket.
Pick everything up, keep those you want for your home and sell the rest of the items for cash! There are two sofa recliners at the tunnel below near the access way to the haunted shack that you can sell for a $1000 each. Most of the stuff in the haunted shack, like the crystal ball, Venus flytrap and the mummy sell from $700 to $1000 as well! Sell all this stuff and you'll have enough money without having to work for a while. Cool.
Pestering Misty
Submitted by gangsta_samurai
On one of your missions you must gain relationship of -50 with Misty. The problem is that when you pester her to a low relationship (-18) she gets mad and cuts you off when you try to talk to her, making it hard to get her relationship with you down even more. To avoid her cutting you off you must say something negative and stop talking to her. Then quickly talk to her again with a negative comment and end conversation. Repeat this process and she will hate you in no time.
Unlocking Tennis
Submitted by ravemjr
To unlock the tennis game on your Sim's mobile phone you must go to the Burning Spoke bar, then to the lower right corner and pick up the MMC. To play it press 0 to bring up your mobile phone options, choose play games and choose Tennis.
Visit the Cheat Ninja
Submitted by ravemjr
NOTE: The "tip" ahead may spoil the fun of the game. Read on only if you are stuck in the game. Failure to comply will result in a loss of the fun factor. In a nutshell: SPOILER AHEAD!
If you've played The Sims for the PC you must have heard about the "rosebud" cheat. In this little pocket version you can get one, not by typing, but buying. On every Monday from 11 pm to 12 pm in southwest of the Imperial Estates, and Friday from 3 am to 4 am in northeast of the park's maze you can encounter the Cheat Ninja, who will sell you cheats.
So how do you know what day it is in the game? You'll notice that the game tells you what number day it is, and that you start the game on a Monday. That's day one. Then just add seven to find the next Monday.
To put it simply, Mondays are days: 1, 8, 15, 22, 29, 36, 43, 50, 57, 64, 71, 78, 85, 92, 99, 106, 113, 120, 127, 134, 141, 148, 155...
And Fridays are days: 5, 12, 19, 26, 33, 40, 47, 54, 61, 68, 75, 82, 89, 96, 103, 110, 117, 124, 131, 138, 145, 152, 159...
So go to those locations at those times and you'll encounter the Cheat Ninja! Heidi Shadows will sell you these eight items:
* Rosebud: Adds $5,000
* Slip of paper: Contains a password "Bucket"
* Silver Tongue Berry- Adds 1 charisma skill point
* Gourmet Berry- Adds 1 cooking skill point
* Clock Berry- Adds 1 mechanical point
* Buff Berry- Adds 1 Body point
* Mind Berry- Adds 1 logic point
* DaVinci Berry- Adds 1 creativity point
Let me remind you again that you should only you use cheats when you are so stuck in the game, otherwise you're losing all its fun.
Get Double Items
Submitted by blackfire10
When one's stats are very low, take an item out of your inventory, then put the marker in the an open area. Now this is very important: do not press the 5 Key until your Sim complains. Then the Marker process will start again, with the other shadow still in the same place. Now put your new shadow in the desired place and press the 5 Key.
Now go to another room and wait for about five seconds. then come back and look around you should see two of the same items. This can be done multiple times
Easy Way to Build Relationships
Submitted by match_tan
I've just found out today how to increase relationships with other Sims without answer their chats. First, go to Uncle Hayseed's house. Use his house phone to make a call to anyone you like. Then keep on calling him. Once you call him, your relationship goes up one point. It's quick, and without wasting time chatting, answering stupid questions, hugging, kissing, etc.
Save Money and Space with a Microwave!
Submitted by theunbeatable
If you ever see a microwave in one of the stores, buy it! It's a fridge and a stove in one (offering you both a big and little meal)! You then save space and money in one go. Hope this helps some of you!
Unlocking Blocks
Submitted by dmack
To unlock the "Blocks" mini-game, you need to find the MMC. Go to the beach which is at the bottom of the map on the right hand side. Then go to the very far right of the beach. There will be a game card, so walk over it. Press "5" on this and you will pick it up. Then press "0" and choose "Play a game." Now Blocks will be there.
If You Lose Your Scooter
Submitted by dunhamzzz
Go to the in-game map and it will display the location of it!
Home Skills Advancement
Submitted by didyen
Buy these items to improve your skills while at home!
Mechanical = Tesla Coil
Creativity = Portable Easel Kit
Charisma = Baroque Mirror & Shaker Floor Mirror
Body = Canvas Punching Bag
Logic = Chess Board & Brahma 5000 Behemoth Computer
Spend Your Money Wisely
Submitted by drunk_monk
Don't waste your money on objects that you don't need near the start of the game as later on you will need a lot to pay of bills and for missions or goals. Use every day you have to earn more and more money so you will enjoy the game and not get bored earning a lot of money later on in the game.
How to Get the Most Out of the Game
Submitted by briggzy11
If you want to enjoy this game then you will want to do a number of things to please not only your Sim but also yourself.
First of all you need to buy items that are suitable for your liking (eg. Widescreen TV or PC) and the only way you will be able to get the money is by doing your work. The best job personally to do is the smoothie job in the bar, as the more you level the more money you will make and I can make at least 6000 simoeons at a time.
Next you will of course need to progress through the game opening new areas like Club Rubb and the library to link up with a friend (See Final Step). This means the whole of Sim Valley will be available to you making the gaming world so much bigger and better.
Finally you need to get a friend with an N-Gage and make him/her buy The Sims Bustin' Out and get far enough to unlock the library as said in the second step. Once you and your friend link onto bluetooth in the library then you can auction and trade items with each other which is great fun. Once you have finished linking up with each other then you will have unlocked Paradise Island, which is a small block of area with just one house on it, YOURS.
To get to Paradise Island you must first unlock the island then go to the docks and somewhere on the harbour there should now be a boat that will take you there.

Tony Hawks Walkthrough
These moves require you to do the last 2 actions together (e.g right, 4 would
be right+4 etc.)
Tony Hawk
360 Flip To Mute - Down, Right, 4
540 Board Varial - Left, Left, 4
Kickflip McTwist - Right, Right, 6
The 900 - Right, Down, 6
Bob Burnquist
One Footed Smith Grind - Right, Right, 2
Backflip - Up, Down, 6
Kareem Campbell
Casper Slide - Up, Down, 2
Kickflip Underflip - Left, Right, 4
Frontflip - Down, Up, 6
Rune Glifberg
Front Back Kickflip - Up, Down, 4
Christ Air - Left, Right, 6
Kickflip McTwist - Right, Right, 6
Bucky Lasek
Varial Heelflip Judo - Down, Up, 4
Fingerflip Airwalk - Left, Right, 6
Kickflip McTwist - Right, Right, 6
Chad Muska
360 Shoveit Rewind - Right, Right, 4
Frontflip - Down, Up, 6
One Footed 5-0 Thumpin' - Right, Down, 2
Andrew Reynolds
Triple Kickflip - Left, Left, 4
Backflip - Up, Down, 6
Heelflip to Bluntside - Down, Down, 2
Geoff Rowley
Double Hardflip - Right, Down, 4
Backflip - Up, Down, 6
Dark Slide - Left, Right, 2
Elissa Steamer
Primo Grind - Left, Left, 2
Judo Madonna - Left, Down, 6
Backflip - Up, Down, 6
Jamie Thomas
One Footed Nosegrind[/b] - Up, Up, 2
[i]540 Flip - Left, Down, 4
Frontflip - Down, Up, 6
Officier Dick (If you can get him)
Assume the Position - Left, Left, 6
Yeehaw Frontflip - Down, Up, 6
Neckbreak Grind - Left, Right, 6
Walkthrough
Right then the main bulk of this document and also the main reason you are
reading it. It will tell you how to get all the goals in a level as well as
some decent places to get some high scores.
1st level – The Warehouse.
Goals
Get 5000 points
Now this is very easy. You can get this in 1 combination if you know all the
controls well enough. You really don’t need any help with this 1.
Break 5 sets of boxes
Again this is simple. From the start stand still and look right. Break the
boxes in front of you. Then go down the ramp that is on your left and jump the
half pipe breaking the boxes on the other side. Turn left and you should see
another set up on a small platform, jump and break those. Turn left again,
and they are once again on top of a platform. No do a left followed by a right
to see a quarter pipe. Hold up and press 5 to go on the small platform and
bust the last of the boxes.
Get S-K-A-T-E
Again for the first level this is rather simple. Go down the ramp at the start
and go slightly left. You should see S floating in the air. Jump and get it
and turn right and go around the small quarter like pipe. On your left up the
quarter pipe is K. After landing aim the taxi to get the A above it. Then clear
the transfer to get T and go right and up to the same place where you smashed
the last box. The E is up there.
Find the Hidden tape
Now this is very easy. You might even already have it from the box smashing
goal. From the start go down the other ramp as if you were doing the box
smashing goal again. Fly over the transfer and aim for the suspended room.
The hidden tape is inside there.
Get 15,000 points
This again is really easy. Just use the same tactics as getting 5000 points
and you will be fine.
2nd Level - The School
Get 7500 points
This really isnt much harder than the warehouse get 15000 for some reason.
If you are good on vert sections then get down to the part of the course with
the half pipe. Otherwise use combos onto and off grinds for some easy 2000
combos.
Grind 5 tables
Head off the ramp at the beginning or just jump down and do a U-turn
You should be headed toward the first lunch table. Grind it and turn right
after the hill. The 2nd lunch table is infront of you. After grinding it,
head past the pools and through the half pipe. On your left is the 3rd table.
Make a sharp right and follow the wall to the left of the half pipe.
The 4th is infront of you. Go over the bridge and turn slighlt right for
the 5th and final table.
Get S-K-A-T-E
Once again its get skate. First go off the ledge you are on and take the
Right to go down the stairs. Grind the right hand rail for S. The almost
immediatly on your right is a kick box. Jump over this for K. Follow the
road round and turn right to see A floating above a rail. Grind it. Again
follow the road to go up the halfpipe and you will see T in the air. Go
up the half pipe to grab it and go out of the half pipe. In between 2 pools
floating above the rail is E. Simply grind the rail and goal complete!
Find the hidden tape
Now the goals for finding these things are getting much harder. From the
start turn right and head towards the ramp going to the top of the building.
Go up there and go all the way around to the end where the dodgy looking
Half pipe is. On its right is a small ramp going onto of a large box like
structure. Get up there and in the far right hand corner there should be a
rail. Grind down this to be on top of a banner like thing, the same structure
as where you start. Fly down this as fast as you can and the hidden tape is
at the end of it after you jump off.
Get 25000 points
This may sound hard but it is not. Just find a quarter pipe and pull of some
High scoring combos. Two grabs and a 720 will net around 2000-4000 depending
on the garbs used. If you want try a special move to give yourself an easy
4000, or 8000 point move. Combine them with a spin of some soet and you are
flying with some easy high scoring points.
3rd level - The Mall
Get 10000 points
Now things start to become interesting when there is no "open" area. This
means there is a "finish" line that once crossed means the end of your run.
At the start there are 2 small quater pipes, that can give around 4000 points
easily. There is also a rail on the left hand wall that has bonus points
floating above it. If you hit all of these the goal should be nearly complete.
Smash 5 Directories
This is much easier than the previous grid 5 tables as you now only have to run
into the glass directories. The 1st is found up the ramp on the right near the
beginning. Then fall of this platform and stay near the left hand side.
Eventually you will see another ramp like the one at the beginning. Head up
this and do a U-turn around for number 2. Then jump off to the left and the
3rd is there in front of you. Then stay towards the middle and eventually you
will come to the 4th, on a raised platform. Smash this for number 4.
Keep going down the course and 5 will appear right in front of you.
Get S-K-A-T-E
Right now for skate. This should be easier than the school you are thinking as
it is just 1 racing sort of course. Well your kind of right. The S can be
found after the downwards zig-zag of the beginning on the rail found on the
left hand wall. The K is found on the right hand side of the course again on a
rail. After K go down the middle of the track and you should see a pool with 2
rails going over it. On the right hand rail is A. Keep going down the track
and where number 4 for the directory smash goal was, T is right in front of it.
Then keep going again down the centre until you come outside. A small ramp is
found on the floor in the centre which gives you enough height to reach E.
Find the The hidden Tape
Another find the tape. This 1 is quite simple though (well i thought it was).
To find it get to the 2nd smashed directory. Turn around and jump off. You
should put off the transfer called the flying leap. On the way down did you
see those 2 rails hovering in the air?Well get on 1 of them and go to the end
of it and the hidden tape is up there.
Get 30000 points
Use the same strategies from acheiving the 10000 points goal but also use more
grinds, and more combos. All if this has to achieved quite quickly. Also
finding halfpipes, or lots of quarterpipes for you vert players out there will
help out a lot. The best 1 is near the end before the last smashed directory
and about where the E is found in SKATE.
Last edited by DotPrince; 02-16-2009 at 08:40 AM.

POCKET KINGDOM UNIT RANKUP GUIDE
RANKING UP YOUR UNITS
You can begin to rank up your units after you have completed the first map.
And you'll need to too, as the second boss is a real pain, and might very well
be impossible to defeat with only the most basic troops.
Once you complete the first map, your Lab will open. Visit the Lab from the
main kingdom menu and you will have an option to RankUp your units. In order
to rank up a uit, it needs to have enough levels, your kingdom needs to have
enough VP, and you need to have the correct emblem.
Units begin at level 0, and will earn a level every time they participate in
a battle (even if they are knocked out). When you upgrade a unit, it return to
level 0, so you'll need to fight with them again in order to rank them up
again.
VP are earned each time you defeat a boss battle or another player. You
usually earn 10 VP for each battle, and you'll lose VP for losing battles
while online. You don't lose VP for upgrading a unit - you only need to have
a certain level in order to perform the rankup.
Emblems are special items that are used only to rank up units. You create
emblems in a lab, or will very rarely get them as rewards from townsfolk for
bringing the items they want. Emblems are consumed when you use them to rank
up a unit. A list of emblems and the items you need to create them is at the
bottom of this guide.
UNIT RANKUP CHART
Start Unit | End Unit | Rank | Level | VP | Emblem
Soldier | Knight | 3 | 2 | 40 | Hero Emblem
Soldier | Warrior | 2 | 1 | 10 | Warrior Emblem
Soldier | Monk | 3 | 2 | 40 | Jackal Emblem
Soldier | Archer | 2 | 1 | 10 | Bone Emblem
Soldier | Thief | 2 | 1 | 10 | Hound Emblem
Warrior | Swordman | 5 | 3 | 110 | Knight Emblem
Warrior | Phalanx | 4 | 2 | 70 | Soldier Emblem
Phalanx | Ogre | 7 | 3 | 200 | Shogun Emblem
Orc | Orc Chief | 4 | 2 | 70 | Soldier Emblem
Orc Chief | Ogre | 7 | 3 | 200 | Shogun Emblem
Ogre | Khazad's Ghost | 9 | 5 | 300 | Dragon Emblem
Swordman | Sword Master | 8 | 4 | 250 | Champion Emblem
Sword Master | Mikaduchi | 9 | 5 | 300 | Dragon Emblem
Monk | Expert Monk | 5 | 3 | 150 | Victor Emblem
Expert Monk | Master Fist | 9 | 5 | 350 | Origin Emblem
Expert Monk | Master Monk | 8 | 4 | 250 | Champion Emblem
Knight | Temple Knight | 5 | 3 | 110 | Knight Emblem
Knight | Undead Knight | 4 | 2 | 70 | Mist Emblem
Temple Knight | Paladin | 7 | 4 | 200 | Shogun Emblem
Paladin | Lord Redrick | 9 | 5 | 300 | Dragon Emblem
Paladin | Durahan | 9 | 5 | 300 | Immortal Emblem
Undead Knight | Vampire | 6 | 3 | 150 | Chain Emblem
Vampire | August | 9 | 5 | 300 | Dragon Emblem
Thief | Rogue | 4 | 2 | 70 | Soldier Emblem
Rogue | Assassin | 7 | 4 | 200 | Shogun Emblem
Assassin | Genzoh | 9 | 5 | 300 | Dragon Emblem
Archer | Hunter | 4 | 2 | 70 | Soldier Emblem
Hunter | Sniper | 7 | 4 | 200 | Shogun Emblem
Sniper | Hell Sniper | 9 | 5 | 350 | Origin Emblem
Noble | Necromancer | 3 | 2 | 40 | Jackal Emblem
Noble | Priest | 2 | 1 | 10 | Bone Emblem
Noble | Theoricus | 3 | 2 | 40 | Hero Emblem
Theoricus | Philosophas | 5 | 3 | 110 | Knight Emblem
Philosophas | Adept | 8 | 4 | 250 | Champion Emblem
Adept | Mage Silion | 9 | 5 | 300 | Dragon Emblem
Priest | High Priest | 5 | 3 | 110 | Knight Emblem
High Priest | Bishop | 7 | 4 | 200 | Shogun Emblem
Bishop | Savior | 9 | 5 | 350 | Origin Emblem
Necromancer | Lich | 5 | 3 | 110 | Needle Emblem
Lich | Lich Lord | 8 | 4 | 250 | Moon Emblem
Lich Lord | Al Acid | 9 | 5 | 300 | Immortal Emblem
Lizardfoot | Scale Runner | 2 | 1 | 10 | Hound Emblem
Scale Runner | Large Scale | 4 | 2 | 70 | Bear Emblem
Large Scale | Serpent | 6 | 3 | 150 | Chimera Emblem
Large Scale | Dragon Runner | 5 | 2 | 110 | Lion Emblem
Serpent | Naga | 8 | 4 | 250 | Beast Emblem
Naga | Leviathan | 9 | 5 | 300 | Dragon Emblem
Dragon Runner | Wyvern | 7 | 3 | 200 | Griffon Emblem
Dragon Runner | Dragon | 8 | 4 | 250 | Beast Emblem
Wyvern | Tiamat | 9 | 5 | 300 | Dragon Emblem
Dragon | Bardion | 9 | 5 | 300 | Immortal Emblem
Dragon | Thyrion | 9 | 5 | 300 | Dragon Emblem
Skeleton | Zombie | 2 | 1 | 10 | Warrior Emblem
Skeleton | Skull King | 9 | 5 | 350 | Darkness Emblem
Skeleton | Wight | 2 | 1 | 10 | Bone Emblem
Skeleton | Skeleton Knight | 3 | 2 | 40 | Hero Emblem
Skeleton Knight | Skeleton Lord | 5 | 3 | 110 | Needle Emblem
Wight | Wraith | 4 | 2 | 70 | Mist Emblem
Wraith | Specter | 6 | 4 | 150 | Chain Emblem
Specter | Lich Lord | 8 | 4 | 250 | Moon Emblem
Zombie | Living Dead | 5 | 2 | 110 | Needle Emblem
Living Dead | Ghoul | 6 | 3 | 150 | Chain Emblem
Ghoul | Nephilia | 9 | 5 | 350 | Darkness Emblem
Sprite | Vulture | 3 | 2 | 40 | Jackal Emblem
Sprite | Harpy | 2 | 1 | 10 | Hound Emblem
Harpy | Sky Stalker | 4 | 2 | 70 | Soldier Emblem
Sky Stalker | Ladyhawke | 7 | 4 | 200 | Shogun Emblem
Ladyhawke | Lady Sky | 9 | 5 | 350 | Origin Emblem
Vulture | Garuda | 6 | 3 | 150 | Chimera Emblem
Garuda | Rock | 8 | 4 | 250 | Beast Emblem
Rock | Tempest | 9 | 5 | 300 | Dragon Emblem
Amazoness | High Elf | 3 | 2 | 40 | Hero Emblem
Amazoness | Banshee | 2 | 1 | 10 | Bone Emblem
High Elf | Valkyrie | 5 | 3 | 110 | Knight Emblem
Valkyrie | Scathacha | 8 | 4 | 250 | Champion Emblem
Scathacha | Luna | 9 | 5 | 300 | Dragon Emblem
Banshee | Siren | 4 | 2 | 70 | Soldier Emblem
Siren | Succubus | 7 | 4 | 200 | Night Emblem
Succubus | Morrigan | 8 | 4 | 250 | Moon Emblem
Morrigan | Luna | 9 | 5 | 300 | Dragon Emblem
Lycanthrope | Orc | 2 | 1 | 10 | Warrior Emblem
Lycanthrope | Imp | 3 | 1 | 40 | Jackal Emblem
Lycanthrope | Caveman | 2 | 1 | 10 | Bone Emblem
Lycanthrope | Dingo | 2 | 1 | 10 | Hound Emblem
Imp | Lesser Demon | 5 | 3 | 110 | Knight Emblem
Lesser Demon | Arc Demon | 7 | 4 | 200 | Shogun Emblem
Arc Demon | Bahzam DeGole | 9 | 5 | 300 | Dragon Emblem
Caveman | Troll | 4 | 2 | 70 | Soldier Emblem
Troll | Troll King | 6 | 3 | 150 | Victor Emblem
Troll King | Gigantes | 9 | 5 | 350 | Battleaxe Emblem
Dingo | Shadow Wolf | 4 | 2 | 70 | Bear Emblem
Shadow Wolf | Hell Hound | 7 | 4 | 200 | Griffon Emblem
Hell Hound | Fenril | 9 | 5 | 300 | Dragon Emblem
Gargoyle | Steel Gargoyle | 3 | 2 | 40 | Hero Emblem
Gargoyle | Golem | 3 | 1 | 40 | Jackal Emblem
Steel Gargoyle | Wing Guarder | 5 | 3 | 110 | Feather Emblem
Wing Guarder | Imperial Guard | 7 | 4 | 200 | Sky Emblem
Imperial Guard | Balrog | 9 | 5 | 300 | Rapier Emblem
Golem | Colossus | 6 | 3 | 150 | Lightning Emblem
Colossus | Talos | 8 | 4 | 250 | Storm Emblem
Talos | Behemoth | 9 | 5 | 300 | Rapier Emblem
Primitive Cell | Mud Wall | 2 | 1 | 10 | Warrior Emblem
Primitive Cell | Poison Jelly | 3 | 2 | 40 | Jackal Emblem
Poison Jelly | Acid Ooze | 5 | 3 | 110 | Feather Emblem
Acid Ooze | Blood Ooze | 7 | 4 | 200 | Sky Emblem
Blood Ooze | Kraken | 9 | 5 | 300 | Dragon Emblem
Mud Wall | Rock Wall | 4 | 2 | 70 | Wind Emblem
Rock Wall | Thorn Wall | 6 | 3 | 150 | Lightning Emblem
Thorn Wall | Talos | 8 | 5 | 250 | Storm Emblem
------------------------------------------------------------------------------
EMBLEM CREATION CHART
Emblem | Ore | Jewel | Item | Success
Warrior Emblem | Copper | Garnet | Black Leaf | 90%
Warrior Emblem | Copper | Azulite | Black Leaf | 90%
Warrior Emblem | Copper | Agate | Black Leaf | 90%
Hound Emblem | Copper | Garnet | Yellow Leaf | 90%
Hound Emblem | Copper | Azulite | Yellow Leaf | 90%
Hound Emblem | Copper | Agate | Yellow Leaf | 90%
Bone Emblem | Copper | Garnet | Red Leaf | 90%
Bone Emblem | Copper | Azulite | Red Leaf | 90%
Bone Emblem | Copper | Agate | Red Leaf | 90%
Hero Emblem | Copper | Cat's Eye | Black Leaf | 80%
Hero Emblem | Copper | Tourmaline | Black Leaf | 80%
Jackal Emblem | Copper | Cat's Eye | Yellow Leaf | 80%
Jackal Emblem | Copper | Tourmaline | Yellow Leaf | 80%
Soldier Emblem | Chrome | Lapis Lazuli | Black Leaf | 80%
Soldier Emblem | Chrome | Aquamarine | Black Leaf | 80%
Soldier Emblem | Chrome | Jade | Black Leaf | 80%
Mist Emblem | Chrome | Lapis Lazuli | Yellow Leaf | 80%
Mist Emblem | Chrome | Aquamarine | Yellow Leaf | 80%
Mist Emblem | Chrome | Jade | Yellow Leaf | 80%
Wind Emblem | Chrome | Lapis Lazuli | Red Leaf | 80%
Wind Emblem | Chrome | Aquamarine | Red Leaf | 80%
Wind Emblem | Chrome | Jade | Red Leaf | 80%
Bear Emblem | Chrome | Lapis Lazuli | Green Horn | 80%
Bear Emblem | Chrome | Aquamarine | Green Horn | 80%
Bear Emblem | Chrome | Jade | Green Horn | 80%
Knight Emblem | Silver | Crystal | Yellow Leaf | 80%
Knight Emblem | Silver | Onyx | Yellow Leaf | 80%
Needle Emblem | Silver | Crystal | Red Leaf | 80%
Needle Emblem | Silver | Onyx | Red Leaf | 80%
Feather Emblem | Silver | Crystal | Green Horn | 80%
Feather Emblem | Silver | Onyx | Green Horn | 80%
Lion Emblem | Silver | Crystal | Blue Horn | 80%
Lion Emblem | Silver | Onyx | Blue Horn | 80%
Victor Emblem | Gold | Ruby | Yellow Leaf | 70%
Victor Emblem | Gold | Turquoise | Yellow Leaf | 70%
Chain Emblem | Gold | Ruby | Red Leaf | 70%
Chain Emblem | Gold | Turquoise | Red Leaf | 70%
Lightning Emblem | Gold | Ruby | Green Horn | 70%
Lightning Emblem | Gold | Turquoise | Green Horn | 70%
Chimera Emblem | Gold | Ruby | Blue Horn | 70%
Chimera Emblem | Gold | Turquoise | Blue Horn | 70%
Shogun Emblem | Platinum | Peridot | Red Claw | 60%
Shogun Emblem | Platinum | Amethyst | Red Claw | 60%
Night Emblem | Platinum | Peridot | Green Horn | 60%
Night Emblem | Platinum | Amethyst | Green Horn | 60%
Sky Emblem | Platinum | Peridot | Blue Horn | 60%
Sky Emblem | Platinum | Amethyst | Blue Horn | 60%
Griffon Emblem | Platinum | Peridot | Purple Claw | 60%
Griffon Emblem | Platinum | Amethyst | Purple Claw | 60%
Champion Emblem | Mythril | Pearl | Red Claw | 50%
Champion Emblem | Mythril | Opal | Red Claw | 50%
Champion Emblem | Mythril | Topaz | Red Claw | 50%
Moon Emblem | Mythril | Pearl | Green Horn | 50%
Moon Emblem | Mythril | Opal | Green Horn | 50%
Moon Emblem | Mythril | Topaz | Green Horn | 50%
Storm Emblem | Mythril | Pearl | Blue Horn | 50%
Storm Emblem | Mythril | Opal | Blue Horn | 50%
Storm Emblem | Mythril | Topaz | Blue Horn | 50%
Beast Emblem | Mythril | Pearl | Purple Claw | 50%
Beast Emblem | Mythril | Opal | Purple Claw | 50%
Beast Emblem | Mythril | Topaz | Purple Claw | 50%
Dragon Emblem | Orihalcon | Sapphire | White Jewel | 40%
Dragon Emblem | Orihalcon | Emerald | White Jewel | 40%
Immortal Emblem | Orihalcon | Sapphire | Golden Jewel | 40%
Immortal Emblem | Orihalcon | Emerald | Golden Jewel | 40%
Rapier Emblem | Orihalcon | Sapphire | Black Jewel | 40%
Rapier Emblem | Orihalcon | Emerald | Black Jewel | 40%
Origin Emblem | Orihalcon | Diamond | White Jewel | 30%
Darkness Emblem | Orihalcon | Diamond | Golden Jewel | 30%
Battleaxe Emblem | Orihalcon | Diamond | Black Jewel | 30%
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* Note: Creating an emblem also requires a RankUp mold, which can be bought at
the Shop in certain maps, starting at map 2.
so good brother. but, can you help me in requiem of hell?
this is usefull...but this note freaking my eyes.,make me sleepy
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