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Xiezheriel
04-26-2007, 06:09 AM
here is the emulator, it works on al s60 v2 phones..
for better screen display of the game, set the screen displey to landscape right or left..

You can play ROMS even though they are zipped..

you can also request Roms here..:victory:

Xiezheriel
04-26-2007, 06:14 AM
here's the first game:

Aaahh!!! Real MOnsters

http://img172.imageshack.us/img172/605/caratulaaaahh212121realfe5.th.jpg (http://img172.imageshack.us/my.php?image=caratulaaaahh212121realfe5.jpg)

http://img172.imageshack.us/img172/8214/fotoaaahh212121realmonsgu5.th.jpg (http://img172.imageshack.us/my.php?image=fotoaaahh212121realmonsgu5.jpg)

description(wikipedia):
In the game, you take control of Ickis, Oblina, and Krumm in their attempt to pass the Monster Midterm Exam at Monster Academy. You explore various locales collecting specific items and scaring specific people the Gromble instructs you to.

The characters start out in the sewer, and progress through levels above in the human world, including a shopping mall and a post office sorting department. Players can switch between each character at will and each has their own special ability that often can be used to solve puzzles and overcome obstacles: Ickis can jump higher, Oblina can reach higher ledges, and Krumm can scan off-screen areas by throwing his eye.

The monsters can also perform team moves, such as stacking on top of one another to reach items normally out of reach. Your main weapon is trash, which you can hurl at enemies. Collecting garbage sacks gave a limited amount of stronger ammo, fish bones. Collecting "monster manuals" will allow to perform a "scare" defeating any enemies on screen, or taking a certain amount of hit points off a boss. Each monster's scare is unique and based on their favourite scare tactics from the series: Oblina pulls large amounts of garbage from her stomach and tongue, Ickis grows tall and evil. The goal of the game is to finish all levels and find all the items to pass the exam. The game features over 25 levels. Between each level, the Gromble appears next to a projector, showing the name of the next level. Some of the Gromble's actions can be controlled at this point.

The game contained small samples of speach at some points, possibly taken from the series. The Gromble speaks at the projector, and the characters speak during their scare, and when hit.

download link:
Download It Here (http://www.4shared.com/file/14755990/553769c4/Aaahh_Real_Monsters.html)

Xiezheriel
04-26-2007, 06:16 AM
Aladdin

http://img404.imageshack.us/img404/4026/aladdingenscreenshot1ls7.th.jpg (http://img404.imageshack.us/my.php?image=aladdingenscreenshot1ls7.jpg)

http://img402.imageshack.us/img402/2165/aladdingenscreenshot2rs4.th.jpg (http://img402.imageshack.us/my.php?image=aladdingenscreenshot2rs4.jpg)

description(from wikipedia.org):
The game mostly involves killing enemies with basic swordplay and jumping across ledges. Several levels were very different, including one level where Aladdin must escape from the Cave of Wonders on Carpet and another where he must jump across the Agrabah's rooftops. The game featured few bosses.

The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.

The game's sprites are all done by Walt Disney Feature Animation.

Download (http://www.4shared.com/file/14756077/48b44588/Aladdin.html)

Xiezheriel
04-26-2007, 06:17 AM
Comix Zone

http://img407.imageshack.us/img407/16/fotocomixzone1go6.th.jpg (http://img407.imageshack.us/my.php?image=fotocomixzone1go6.jpg)
http://img407.imageshack.us/img407/9813/fotocomixzoneaw0.th.jpg (http://img407.imageshack.us/my.php?image=fotocomixzoneaw0.jpg)

description(wikipedia):
Comix Zone is a 1995 arcade-style action game for the Sega Mega Drive/Genesis. Gameplay involves defeating enemies with punches, kicks, holds, and combos of the three, managing your inventory, and solving puzzles.

The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages" and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.

The music was composed by Howard Drossin, a known video game and movie composer. Graphics were done mainly by comic artists.

The plot concerns Sketch Turner, a cartoonist who becomes trapped in his own comic book. The villain of his story, a powerful mutant named Mortus, comes to life in an unusual thunderstorm, and he decides to trap him in his own world. Inside the comic book, Sketch meets General Alissa Cyan, who believes he's a superhero that came to save their post-apocalyptic world from the evil.

The "drawn on paper" theme is held throughout, and the player can even rip shreds out of the backdrop and fold them into paper planes to throw at enemies. But because this paper world is also part of themselves (because they are drawn on it), this action takes a significant slice off the player's health bar. Certain combos will send enemies hurtling, and if a fragile border between frames is in the way the enemy crashes through it, tearing it to shreds. When confronted with an unbreakable frame barrier, the hero merely swings himself out of the frame, over the top of the border, and back down into the next scene.

Download (http://www.4shared.com/file/15075369/67562015/Comix_Zone.html)

Xiezheriel
04-26-2007, 06:19 AM
Dragon Ball Z (French Version)

http://img407.imageshack.us/img407/7832/caratuladragonballzbuyukp9.th.jpg (http://img407.imageshack.us/my.php?image=caratuladragonballzbuyukp9.jpg)
http://img441.imageshack.us/img441/3034/fotodragonballzbuyuretsge6.th.jpg (http://img441.imageshack.us/my.php?image=fotodragonballzbuyuretsge6.jpg)
http://img466.imageshack.us/img466/1826/fotodragonballzbuyuretsiq0.th.jpg (http://img466.imageshack.us/my.php?image=fotodragonballzbuyuretsiq0.jpg)

The game is a fighting game featuring the characters from the anime Dragon Ball Z..
The game is in french language but even tough you can't read frenh language, you can still enjoy this game..

Download (http://www.4shared.com/file/15075190/9a965010/Dragon_Ball_Z__French_.html)

Xiezheriel
04-26-2007, 06:20 AM
Earthworm Jim

http://img441.imageshack.us/img441/328/fotoearthwormjimkl3.th.jpg (http://img441.imageshack.us/my.php?image=fotoearthwormjimkl3.jpg)
http://img441.imageshack.us/img441/5347/fotoearthwormjim1fo2.th.jpg (http://img441.imageshack.us/my.php?image=fotoearthwormjim1fo2.jpg)

description(wikipedia)
The storyline involves many colorful characters. Jim himself (a character designed by Doug TenNapel) was at first an ordinary Earth earthworm who did very earthworm-like things such as flee from crows and eat dirt. One day, in the space above Earth, the evil Psy-Crow had cornered a rebel spaceship pilot who had stolen an "Ultra-high-tech-indestructible-super-space-cyber-suit" built by Professor Monkey-For-A-Head. The suit had been commissioned by the evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt so that she could further conquer the galaxy. In the ensuing space fight, the suit was dropped to Earth, and fell on Jim. By a stroke of luck, Jim managed to land within the collar of the suit, and it ended up mutating him into the large and intelligent (at least by earthworm standards) superhero he is today.

Jim overhears Psy-Crow talking to Queen Slug-for-a-Butt about the scorch marks left by the suit and her plans for her sister, Princess What's-Her-Name. Jim thus sets out to rescue the princess, fighting many enemies along the way, such as Major Mucus, Chuck and Fifi, Evil the Cat and Bob the Killer Goldfish.

Download (http://www.4shared.com/file/15075159/4fffa7b8/Earthworm_Jim.html)

Xiezheriel
04-26-2007, 06:27 AM
Fatal Fury 2

http://img265.imageshack.us/img265/5790/fatalfury2cn6.th.jpg (http://img265.imageshack.us/my.php?image=fatalfury2cn6.jpg)

description(wikipedia)
Capitalizing on the popularity of Street Fighter II, this game had the characters fight each other in locales around the world. Like Street Fighter II, there were eight selectable characters and four computer-controlled bosses, each of which had similarities with a corresponding Street Fighter II character. This game was later ported to the Genesis and SNES by Takara, and to PC Engine CD by Hudson Soft. Fatal Fury 2 was one of the first fighting games to include super moves. When the player had low vitality, they could execute a Desperation Attack.

Download (http://www.4shared.com/file/14758408/709c1131/Fatal_Fury_2.html)

Xiezheriel
04-26-2007, 06:32 AM
Home Alone 2 - Lost In New York

http://img440.imageshack.us/img440/4053/fotohomealone23alostinnbu3.th.jpg (http://img440.imageshack.us/my.php?image=fotohomealone23alostinnbu3.jpg)
http://img159.imageshack.us/img159/8013/fotohomealone23alostinnwp0.th.jpg (http://img159.imageshack.us/my.php?image=fotohomealone23alostinnwp0.jpg)

sorry i don't have descriptions for this game

Download (http://www.4shared.com/file/14758518/68454a47/Home_Alone_2_-_Lost_In_New_York.html)

Xiezheriel
04-26-2007, 08:35 AM
King Of The Monsters 2

http://img136.imageshack.us/img136/7409/fotokingofthemonsters2vy0.th.jpg (http://img136.imageshack.us/my.php?image=fotokingofthemonsters2vy0.jpg)
http://img136.imageshack.us/img136/290/fotokingofthemonsters21ol4.th.jpg (http://img136.imageshack.us/my.php?image=fotokingofthemonsters21ol4.jpg)

description(wikipedia)
A Genesis version of King of the Monsters 2 was released by Takara, but is somewhat different from the other two versions. Rather than being a beat 'em up, the Genesis version plays like a fighting game, similar to its predecessor. All characters (excluding Famardy) are playable and have all been given special attacks executed using standard fighting game motions. Players must destroy all other monsters, one after the other, without any of the scrolling stages in the Neo-Geo version and defeat a clone of the player's monster.

Download Here (http://www.4shared.com/file/14761074/bca565b/King_of_the_Monsters_2.html)

Xiezheriel
04-26-2007, 09:20 AM
Madden NFL '98

http://img132.imageshack.us/img132/7919/fotomaddennfl98vx0.th.jpg (http://img132.imageshack.us/my.php?image=fotomaddennfl98vx0.jpg)
http://img80.imageshack.us/img80/593/fotomaddennfl981kl3.th.jpg (http://img80.imageshack.us/my.php?image=fotomaddennfl981kl3.jpg)

Madden NFL 98 is a football video game

Download Here (http://www.4shared.com/file/14761199/ea3a6d5f/Madden_NFL_98.html)

Xiezheriel
04-27-2007, 04:10 PM
here's the best rpg game for sega genesis!! it's also my favorite..

Shining Force

http://img442.imageshack.us/img442/6654/fotoshiningforcepc2.th.jpg (http://img442.imageshack.us/my.php?image=fotoshiningforcepc2.jpg)
http://img72.imageshack.us/img72/7717/fotoshiningforce1ix0.th.jpg (http://img72.imageshack.us/my.php?image=fotoshiningforce1ix0.jpg)

description(wikipedia)
Shining Force is considered to be relatively simple compared to other tactical RPGs. Battles take place in square grids, and each unit occupies 1 square. Units can belong to one of 2 sides: allies (controlled by the player) or enemies (controlled by the computer AI).

The gameplay is turn-based; each unit can both move and perform one action (attack, use a spell, use an item) on its turn. Some commands such as equipping or dropping items don't count as actions. The order of the turns is determined by the unit's agility score. Units can use offensive actions (such as attacking or using a BLAZE spell) only on units belonging to the other side, and they can use support actions (such as using a HEAL spell or a medical herb item) only on units belonging to the same side.

Like most video game RPGs, units can become stronger by fighting enemies and performing some actions. Those give the units experience points (EXP.), which allow them to gain levels. While in the original Mega Drive/Genesis version only ally units can gain experience points, in the 2004 remake for Game Boy Advance enemy and ally units alike can gain experience points. This bears some resemblance to some other strategy RPGs such as Tactics Ogre or Final Fantasy Tactics.

On Shining Force, each ally unit is represented by a character with its own background and personality, much like the Fire Emblem series. There are no "generic" units, except on the enemy side. Like what happens on most RPGs with a large cast of characters, however, many of these characters are left in mystery and give little or no contribution to the plot.

Each ally unit also have a class, which defines a set of abilities for that unit. Once a unit reaches level 10, it can advance to another class, called "promotion". A unit can be promoted at any level between 10 or 20; the longer the player waits to promote a unit, the stronger it will be after being promoted.

Battle goals for the player's (ally side) are fairly simple: either kill all enemies, or kill the enemies' leader. The enemy side wins when they manage to kill the player's leader, Max, or when the player chooses to escape the battle. However, even if the escape choice is made or Max is killed, one can recover the allies and fight the same enemy again. Since the main character always carries the experience and money gained, regardless of the battle outcome, the game is considerably easier than most strategy RPGs. There is no Game Over, and most of time, the player's army gets stronger even if the ally side is defeated.

Most games from the Shining Force series (with the exception of the Game Gear and Sega CD games) also possess an exploration mode, besides the regular battle mode. This gameplay mode is more similar to a traditional RPG game. In this mode, one plays as the Shining Force leader (Max), and one can walk around, interact with people or the scenario, and set the members and equipment of the player's army.

Download Here (http://www.4shared.com/file/14842467/15f2d027/Shining_Force.html)

Xiezheriel
04-27-2007, 04:22 PM
Beyond Oasis (The Story of Thor)

this is one of my favorite rpg games.. it is what i am playing now..
it is much like the legend of zelda and seiken densetsu/ secret of mana..

http://img404.imageshack.us/img404/2869/beyondoasisshot1yn7.th.gif (http://img404.imageshack.us/my.php?image=beyondoasisshot1yn7.gif)

description(wikipedia)
Beyond Oasis (NA title; released as The Story of Thor in Europe and Japan) is an action-adventure video game released in 1994 for the Sega Mega Drive/Genesis console.

The player takes the role of Prince Ali, who has discovered a buried gold "armlet" which once belonged to a wizard who waged a long war against the evil wielder of a silver armlet. The silver armlet was used to create chaos and destruction, while the gold armlet had the power to summon four spirits: the water spirit, "Dytto"; the fire spirit, "Efreet"; the shadow spirit, "Shade"; and the plant spirit, "Bow". Ali travels the land of Oasis, gradually acquiring the ability to summon all these spirits, in an attempt to stop the person who has discovered the ancient silver armlet and is once again using it for evil.

Download Here (http://www.4shared.com/file/15075331/14fa5c62/Beyond_Oasis.html)

kuvz04
04-28-2007, 04:28 AM
can u upload xmen children of the atom? thanks in advance!!

kuvz04
04-28-2007, 05:01 AM
can i also request for yuyu-hakusho?? also known as ghost fighter!! tnx dude.. nice post ur the man!!

Xiezheriel
04-29-2007, 02:07 AM
Yu Yu Hakusho - Makyou Toitsusen (japanese fighting game)

http://img234.imageshack.us/img234/7493/yuyuhakushomakyoutohissva4.th.png (http://img234.imageshack.us/my.php?image=yuyuhakushomakyoutohissva4.png)

The anime Yu Yu Hakusho in a fighting game!!. unfortunately, there is no english version of this game..

Download Here (http://www.4shared.com/file/14927934/8a9630bc/Yu_Yu_Hakusho_-_Makyoutohissen.html)
Don't forget to press the thanks button

darth_isio
04-29-2007, 04:06 PM
why I have bad colours in my 6680?? It is unplayable i have doubled screeni with very bad coluros green/red/yellow/blue :( Did I need some colour fix??

Sorry For My English (Poland)

Xiezheriel
04-30-2007, 11:43 PM
can u upload xmen children of the atom? thanks in advance!!

is there really an xmen children of the atom game at sega genesis??
sorry i don't have that game and i can't find it anywhere..
it is not even listed in the sega genesis game list..

i know there is a game "X-Men" and "X-Men: Clone Wars"
maybe one of them is the one you're looking for..:bud:

Xiezheriel
04-30-2007, 11:51 PM
upload them here please

I have a hard time uploading files here that are larger than 500kb so i just
post them in 4shared..
but i'll post files that are smaller than 500kb here..

Xiezheriel
04-30-2007, 11:59 PM
why I have bad colours in my 6680?? It is unplayable i have doubled screeni with very bad coluros green/red/yellow/blue :( Did I need some colour fix??

i'm really sorry but i don't know how you got that problem..
i haven't encounter the problem that you are saying..
there is no colorfix for picodrive..
maybe you're phone has 4096b or 262kb colors..
sorry but maybe you'll just have to search for other versions of picodrive..
but other versions of picodrive only emulate a few games..
the version i post here plays almost every rom of sega genesis..

Xiezheriel
05-01-2007, 12:37 AM
command and conquer (beta version)

the command and conquer is a real-time strategy game similar to the pc version..
it is in beta version so don't expect a lot..

http://img441.imageshack.us/img441/9505/screvs6.th.jpg (http://img441.imageshack.us/my.php?image=screvs6.jpg)
http://img255.imageshack.us/img255/3336/screeesi7.th.jpg (http://img255.imageshack.us/my.php?image=screeesi7.jpg)

Download It Here (http://www.4shared.com/file/15050221/413da446/Command__Conquer.html)

meemaws
05-01-2007, 07:36 AM
Earthworm Jim

http://img441.imageshack.us/img441/328/fotoearthwormjimkl3.th.jpg (http://img441.imageshack.us/my.php?image=fotoearthwormjimkl3.jpg)
http://img441.imageshack.us/img441/5347/fotoearthwormjim1fo2.th.jpg (http://img441.imageshack.us/my.php?image=fotoearthwormjim1fo2.jpg)

description(wikipedia)
The storyline involves many colorful characters. Jim himself (a character designed by Doug TenNapel) was at first an ordinary Earth earthworm who did very earthworm-like things such as flee from crows and eat dirt. One day, in the space above Earth, the evil Psy-Crow had cornered a rebel spaceship pilot who had stolen an "Ultra-high-tech-indestructible-super-space-cyber-suit" built by Professor Monkey-For-A-Head. The suit had been commissioned by the evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt so that she could further conquer the galaxy. In the ensuing space fight, the suit was dropped to Earth, and fell on Jim. By a stroke of luck, Jim managed to land within the collar of the suit, and it ended up mutating him into the large and intelligent (at least by earthworm standards) superhero he is today.

Jim overhears Psy-Crow talking to Queen Slug-for-a-Butt about the scorch marks left by the suit and her plans for her sister, Princess What's-Her-Name. Jim thus sets out to rescue the princess, fighting many enemies along the way, such as Major Mucus, Chuck and Fifi, Evil the Cat and Bob the Killer Goldfish.

Download (http://www.4shared.com/file/14757918/393ca375/Earthworm_Jim.html)

hey,your link is broken..
i can't download the file...
can you upload it again???
thanks

blaze031
05-01-2007, 08:06 AM
Dragon Ball Z's link is broken...

blaze031
05-01-2007, 08:19 AM
--------------------------------------------------------------------------------

why I have bad colours in my 6680?? It is unplayable i have doubled screeni with very bad coluros green/red/yellow/blue Did I need some colour fix??


your ryt bro..it also happened on my 6680.. i think the emulator is not compatible...:(

meemaws
05-01-2007, 08:39 AM
how to play Command&Conquer???
keys doesn't work on my N-Gage..
NEED HELP!!!

Xiezheriel
05-01-2007, 09:59 AM
i've tried the links and all the links worked..

if you have low ram, other games might not work.
i suggest that if any rom didn't work, exit picodrive then load the game again..
when you load a game and it says "no rom loaded" it means that you have insufficient ram.. restart your phone then try again..

Xiezheriel
05-01-2007, 10:01 AM
how to play Command&Conquer???
keys doesn't work on my N-Gage..
NEED HELP!!!

when the screen "command and conquer" appeares, press start, then start again until you reached the map..

Xiezheriel
05-01-2007, 10:02 AM
try the links again.. maybe the site had a problem when you tried to download it..

Xiezheriel
05-01-2007, 10:33 AM
Mortal Kombat 3

http://img291.imageshack.us/img291/3073/fotomortalkombat3sa0.th.jpg (http://img291.imageshack.us/my.php?image=fotomortalkombat3sa0.jpg)
http://img291.imageshack.us/img291/2493/fotomortalkombat31xx6.th.jpg (http://img291.imageshack.us/my.php?image=fotomortalkombat31xx6.jpg)

desciption(wikipedia)

Mortal Kombat 3 builds further on the gameplay of the previous game. A "Run" button, accompanied by a "Run" meter, was introduced. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player. The Run meter is drained by running (the character cannot run backwards, only forwards) and by performing combos. "Chain combos", also known as pre-progammed combos (labelled "dial-a-combos") were also introduced. Chain combos are preprogrammed button presses that are unblockable once one hit connects (e.g., one of Sonya's chain combos is HK-HK-HP-HP-LP-b+HP). Some chain combos end with an uppercut or other move that knocks the opponent into the air, so that more punishment can be dealt via a traditional juggle combo. To please players of various skill levels, a "Choose Your Destiny" screen appears in 1-player mode. This new feature allowed player-selectable difficulty.

For the first time, certain levels were interactive by allowing characters to be uppercutted through the ceiling where both characters would continue the battle in a different stage. This could alter the game's level cycle. Both normal uppercuts and uppercuts that are part of a ground combo would result in a level change. Kung Lao's "Whirl Wind Spin" move would also have the same effect. However, if the final hit of a round happens to be an uppercut (i.e., the character is defeated by an uppercut), there is no level change.

All of the different style of finishing moves featured in Mortal Kombat II (Fatalities, Babalities, and Friendships) return in MK3. Additionally, the long rumored Animality, where the character transforms into an animal in order to kill their opponent, is featured for the first time. Another new addition is the Mercy, where the character can give their opponent a small sliver of life if they have won two rounds and are at the "Finish Him/Her" screen. It is necessary that a Mercy is performed for an Animality to occur. Finally, three new stage Fatalities can be performed in the Subway, the Bell Tower, and the Pit 3.

Another concept exclusive to this game are the "Kombat Kodes". These were 6 digit codes entered at the VS screen in a two player game to modify gameplay, fight hidden characters or display certain text messages. Also introduced in this game was the "Ultimate Kombat Kode", which was a 10 digit code that could be entered after a game was over in single player mode. If the correct code was entered, Smoke would become a permanent playable character on the character select screen. The arcade owner, however, could reset this code by accessing the game's diagnostic menu by hitting a DIP switch within the MK3 cabinet.

The game's overall style was envisioned differently than in the previous Mortal Kombat games. Opposed to the heavily Oriental themes of Mortal Kombat and Mortal Kombat II, MK3's theme is much more Western contemporary. The game's stages are set in modern locations, three of the characters are robots, and traditional character designs (such as Sub-Zero's or Kano's) have been dropped or modified in favour of modern replacements. The overall game has a much darker tone than its predecessors, and uses a noticeable darker and less vibrant colour palette. Characters are now heavily digitised (as opposed to the hybrid digitised/hand-drawn style of Mortal Kombat II.) Many of the game's backgrounds are now, for the first time, created using pre-rendered 3D graphics. This change is also reflected in the sound track, in which all Oriental motifs have been dropped in favour of modern instrumentation.

Download It Here (http://www.4shared.com/file/15075599/e4434068/Mortal_Kombat_3.html)
tell me if the link is broken

Xiezheriel
05-01-2007, 10:47 AM
Super Street Fighter II - The New Challengers

http://img155.imageshack.us/img155/747/foto1zm1.th.jpg (http://img155.imageshack.us/my.php?image=foto1zm1.jpg)
http://img296.imageshack.us/img296/4524/foto2mn2.th.jpg (http://img296.imageshack.us/my.php?image=foto2mn2.jpg)
http://img155.imageshack.us/img155/2269/foto3zk3.th.jpg (http://img155.imageshack.us/my.php?image=foto3zk3.jpg)

description(wikipedia)
In late 1993, Capcom released another version of Street Fighter, Super Street Fighter II: The New Challengers. As the subtitle implies, four new characters were added: Fei Long, Cammy, Dee Jay, and T. Hawk. The Super in the title suggested to gamers the graphical enhancements possible due to the new hardware (CPS-2) the game ran on. Though the game looked superficially similar, every character had in fact been redrawn and animations added to their repertoire. Some say the release of the game was made too early (rumors say that this was done because of the recent release of Mortal Kombat II) - several of the team working on the game later publicly stated that the Turbo version was the game originally intended for release.

Among the major changes were redrawn character portraits for the returning characters, 8 available colors for each character's costume (likely due to a version of the game called Super Street Fighter II: The Tournament Battle that featured interconnected arcade machines where up to 8 players fought to win the tournament), new endings for the boss characters, an alternate ending for Chun-Li, and new animations and special moves such as a Red Fireball for Ryu, a Flaming Dragon Punch for Ken, and a new fireball animation for Chun-Li. New dizzy animations were added (such as angels and reapers), as well as points incentives for achievements such as performing the first attack. This was also the first game in the series to formally incorporate a combo system; the HUD would show the number of attacks in a combo and award points bonuses accordingly. Another improvement from previous games was the reversal, allowing quick recovery into an attack after landing on the ground or blocking, thus negating the opportunity in previous incarnations of "ticking" one's opponent (i.e., hitting an opponent with a light attack and immediately throwing during their block animation).

Changes from Street Fighter II' Turbo
Super Street Fighter II made several significant deviations from the well-established Street Fighter II' Turbo.


Characters
Super Street Fighter II introduced four new playable characters: Cammy, an English Delta Red agent; Fei Long, modeled after actor Bruce Lee; T. Hawk (short for Thunder Hawk), the first Native American fighting game character; and Dee Jay, a kickboxer from Jamaica.


Sound
Super Street Fighter II featured an entirely updated soundtrack using Capcom QSound, sporting applied acoustics making for crisper music. Stereo sound was also implemented.

Several character voices were added, giving each character a unique throw and knock-out cry, as opposed to the generic male and female audio samples of previous games.

Moreover, the announcer was changed from a fairly deep voice to a clearer, higher voice. Guile's voice also changed to this new voice as well, but was changed back to having a deeper voice in later games.

Chun Li was given a "Kikouken" audio sample.

Dee Jay's "Max Out" audio sample is "Slash" in Japan, and in subsequent games.

Dee Jay has two voice samples "Did it!" and "Alright!" for his win poses in Japan, and in subsequent games.

Cammy's Thrust Kick and Cannon Drill are Cannon Spike and Spiral Arrow in Japan and subsequent games.

Visuals
A brand new introduction was included in the attract mode, featuring Ryu executing a Hadouken toward the screen.

The game update included faster rendering, improved animation, and redrawn character portraits. Each character had eight different outfit colors, to facilitate tournament play (which took place on a special version of the game known as Super Street Fighter II: The Tournament Battle).

Examples of individual graphical updates are as follows: Ryu's fireball, the Hadouken, was redrawn, while Ken's Hadouken used the same sprites from the previous games; however Ken's Shoryuken was redrawn to leave a fire trail, whereas Ryu's remained the same. Other graphical improvements are present, such as a new fireball animation for Chun-Li.

Each of the returning characters was given a fully redrawn ending, and the bosses received individualized endings with unique artwork, instead of the generic image of their faces with scrolling text used in Champion Edition and Hyper Fighting. Chun-Li's ending allowed players to choose whether she would continue being a detective or return to the exciting life of a young, single girl.


Gameplay
Super Street Fighter II played at a slightly faster speed than Street Fighter II, but nowhere near as fast as Street Fighter II' Turbo. This was seen as a step back by long time players who had been accustomed to the faster speed.

Many gameplay elements were adjusted. For example, Ken and Ryu, whose play styles were similar in previous games, have more pronounced changes to their arsenal to more clearly distinguish them (e.g., Ryu having a much faster fireball attack and Ken having a multi-hit Dragon Punch).

Dizzy/Stun animations were added. Grim Reapers signified a dizzy that would be difficult to recover from, stars or birds represented a standard recovery time dizzy, and angels represented a dizzy that could be escaped from quickly.

Other subtle changes took place with most of the characters: new moves were added and parameters of the moves were altered, generally making the game more balanced than its previous iterations.

Re-dizzies were removed, making it impossible to execute an unblockable combination on a stunned character that results in the target character becoming dizzy again.

Super Street Fighter II also established many new conventions for the Street Fighter series, including a combo hit counting system and bonus points awarded for first attacks, combos, dizzy recoveries, and reversal attacks.

Download It Here (http://www.4shared.com/file/15075688/8819ffe6/Super_Street_Fighter_2_-_The_New_Challengers.html)

Xiezheriel
05-01-2007, 10:51 AM
Foreman For Real

http://img145.imageshack.us/img145/8854/fotoforemanforrealza4.th.jpg (http://img145.imageshack.us/my.php?image=fotoforemanforrealza4.jpg)
http://img145.imageshack.us/img145/7012/fotoforemanforreal1oc7.th.jpg (http://img145.imageshack.us/my.php?image=fotoforemanforreal1oc7.jpg)

Foreman For Real is a Mega Drive game created by Software Creations and published by Acclaim. This game is a boxing simulation named after the boxer George Foreman. It can be played by one or two players.

Download It Here (http://www.4shared.com/file/15075858/3729aca1/Foreman_For_Real.html)

Xiezheriel
05-03-2007, 04:04 AM
Samurai Showdown

This is a very good fighting game..

http://img264.imageshack.us/img264/9725/samuraishodown000jl2.th.jpg (http://img264.imageshack.us/my.php?image=samuraishodown000jl2.jpg)
http://img264.imageshack.us/img264/8782/samuraishodown001fs2.th.jpg (http://img264.imageshack.us/my.php?image=samuraishodown001fs2.jpg)
http://img501.imageshack.us/img501/2685/samuraishodown002mt3.th.jpg (http://img501.imageshack.us/my.php?image=samuraishodown002mt3.jpg)

The official story, as given by SNK, is as follows:

"Plagues of unknown origin, strange phenomena, repeated outbreaks of war: these were enough to cause panic and plunge people into despair.

But one smiled as he surveyed the unfolding chaos rending the world asunder.

For this 'man,' once slain by the forces of the Tokugawa Shogunate, hate for the Shogunate is all he possesses along with newly acquired dark powers to bring it down.

This 'man,' Shiro Tokisada Amakusa, unleashes his unworldly forces and spreads his false creed in an attempt to lead the world to ruin.

But in the midst of such calamities, there were still warriors who put their beliefs to the test. These warriors spurred by different motives and beliefs converge as if drawn together, battle, and make their way to the source of the chaos."

Download It Here (http://www.4shared.com/file/15193959/10ebc418/Samurai_Shodown.html)

Xiezheriel
05-03-2007, 04:11 AM
Jeopardy

The very popular Jeopardy in a sega genesis!!

http://img261.imageshack.us/img261/3238/fotojeopardy21sportsedikw0.th.jpg (http://img261.imageshack.us/my.php?image=fotojeopardy21sportsedikw0.jpg)
http://img261.imageshack.us/img261/5177/fotojeopardy21sportseditd0.th.jpg (http://img261.imageshack.us/my.php?image=fotojeopardy21sportseditd0.jpg)

Download It Here (http://www.4shared.com/file/15194472/2000d4f8/Jeopardy.html)

Xiezheriel
05-03-2007, 04:19 AM
BattleTech

http://img458.imageshack.us/img458/5702/battletechgenscreenshotgv3.th.gif (http://img458.imageshack.us/my.php?image=battletechgenscreenshotgv3.gif)
http://img338.imageshack.us/img338/4968/battletechgenscreenshotnq1.th.gif (http://img338.imageshack.us/my.php?image=battletechgenscreenshotnq1.gif)
http://img458.imageshack.us/img458/2751/battletechgenscreenshotwy2.th.gif (http://img458.imageshack.us/my.php?image=battletechgenscreenshotwy2.gif)

A can't describe it but it is really a good game..

Download It Here (http://www.4shared.com/file/15194891/2e9051a8/Battletech.html)

Xiezheriel
05-03-2007, 04:25 AM
Tiny Toon Adventures: ACME All-Stars

http://img169.imageshack.us/img169/2199/tinytoonadventuresacmeanp0.th.png (http://img169.imageshack.us/my.php?image=tinytoonadventuresacmeanp0.png)
http://img267.imageshack.us/img267/9475/tinytoonadventuresacmeadm3.th.png (http://img267.imageshack.us/my.php?image=tinytoonadventuresacmeadm3.png)
http://img169.imageshack.us/img169/4838/tinytoonadventuresacmeatf7.th.png (http://img169.imageshack.us/my.php?image=tinytoonadventuresacmeatf7.png)

Tiny Toon Adventures: ACME All-Stars is the second Tiny Toon Adventures-based game, released on the Mega Drive/Genesis, released in 1994, and developed and published by Konami.

Very similar to a pair of Tiny Toon Adventures games released on both the Super NES and the Game Boy, ACME All-Stars is a sports title that allows you to make a team out of a bunch of characters from the show, which include Buster Bunny, Plucky Duck, Hamton J. Pig, Fifi Le Fume, Calamity, Little Beeper, Furrball, and others. Players can choose between basketball or soccer and can even choose the setting. There are other events players can participate in including obstacle race, bowling, and Monty bashing.

Download It Here (http://www.4shared.com/file/15195318/2b7ceb80/Tiny_Toon_Adventures_-_Acme_All_Stars.html)

techraven
05-05-2007, 02:35 PM
I know this is not the right place but I requested in the Request section but no answer. Please can anyone direct me to the latest version of Picodrive that will work on N70? I tried the one on this thread and it just freezes when I load a ROM.

Xiezheriel
05-06-2007, 09:37 AM
I know this is not the right place but I requested in the Request section but no answer. Please can anyone direct me to the latest version of Picodrive that will work on N70? I tried the one on this thread and it just freezes when I load a ROM.

i haven't encounter that problem mate.. sorry but i can't help u with that problem..

techraven
05-06-2007, 02:17 PM
So you mean you used the one from the first page here and it ran with no problems with your N70?

Xiezheriel
05-07-2007, 01:09 AM
So you mean you used the one from the first page here and it ran with no problems with your N70?

i have played almost all the games and i haven't encounter any problem..
i use 3230..

Xiezheriel
05-07-2007, 06:50 AM
WWF WrestleMania The Arcade Game

http://img504.imageshack.us/img504/9206/wwfthearcadegame000am0.th.jpg (http://img504.imageshack.us/my.php?image=wwfthearcadegame000am0.jpg)
http://img504.imageshack.us/img504/7381/wwfthearcadegame001jp5.th.jpg (http://img504.imageshack.us/my.php?image=wwfthearcadegame001jp5.jpg)
http://img253.imageshack.us/img253/3701/wwfthearcadegame010wv1.th.jpg (http://img253.imageshack.us/my.php?image=wwfthearcadegame010wv1.jpg)

This is a WWF wrestling and also a fighting game.. It has a lot better graphics than other wwf sega genesis games..

Download It Here (http://www.4shared.com/file/15421657/711bc60b/WWF_The_Arcade_Game.html)

Xiezheriel
05-07-2007, 07:02 AM
Spider-Man The Animated Series

http://img504.imageshack.us/img504/3369/spidermantheanimatedserqn9.th.jpg (http://img504.imageshack.us/my.php?image=spidermantheanimatedserqn9.jpg)
http://img515.imageshack.us/img515/4848/spidermantheanimatedserdh6.th.jpg (http://img515.imageshack.us/my.php?image=spidermantheanimatedserdh6.jpg)
http://img504.imageshack.us/img504/594/spidermantheanimatedserji7.th.jpg (http://img504.imageshack.us/my.php?image=spidermantheanimatedserji7.jpg)

Download It Here (http://www.4shared.com/file/15433105/7044a4dc/Spider-Man_-_The_Animated_Series.html)

joker7
05-08-2007, 06:13 PM
You can find almost every mega drive/genesis rom here http://www.planetemu.net/.It is a great emulation site with 1000's of roms for all kind of retro consoles.This will keep the thread small i hope.Any news if the emulator is still supported and updated?

techraven
05-12-2007, 02:01 AM
I agree with you joker7. Looking for ROMS is no problem. The problem is finding the latest picodrive version (v0.18 I guess) which plays on my N70

chanel_doze
05-20-2007, 12:13 PM
Hey guys....:bud:

i nid diner dash2 java games...or flo on the go....pls...:(

trociowtf
05-20-2007, 05:02 PM
kababayan do you have picodrive for n73?